This is absolutely brilliant, love the way the puzzles work, as well as the visualization, i think if the line updated in real time as you write would be a tiny bit less of a challenge, but would be a major quality of life improvement. The puzzles are neat, i love games that let you figure out the rules on your own such as Taiji or The Witness, and it was done beautifully here. I'd be super excited about a full release of this, it's a great idea executed amazingly!
Vitor Milioni
Creator of
Recent community posts
The concept is simlpy brilliant, feels very fresh and smart, i think it would work a lot better as a full on puzzle game than an action platformer, just give all the shots the player needs at the start and make them figure out the pattern, regaining a shot is very cheeseable as someone already mentioned, but i would like to add you simply don't have enough time to play the way it seems you intended, also if there was a way to make the beats sound better toghether the vibe of the game would be even more incredible. Overall i think this is an incredible idea, very well done, congrats!
It was very simple, not much going on, just a little cool platforming game, well done but nothing too special. The art style itself was very cool, and worked in tandem with the little story you had going on, this child-like hand drawing style looks very cool and was done really really well, it was very fun to play through! Great entry, well done!
It's a neat idea! At it's current state it's a bit janky and hard to control, i'd also add that when i switched to the leg the ball just continued rolling and fell from the first stage, and the camera is shaky and gave me a mild headache. But with that feedback out of the way i wanted to say that this feels like a really cool concept! it's a nice twist on the platforming genre, character switching was already done but the theme here is good, to build yourself back together and what not. With some level design to force interaction between the mechanics this has some serious promise! Very cool, well done c:
My biggest problem with it was not having a line to guide where i was placing my towers and not being able to adjust them, also the spin seemed fixed and slightly of axis with most of the enemy route. Other than that it's pretty solid, numbers are a bit skewed but it happens specially in a jam, i had quite some fun with it, i think it was really well made, good job!
Cool "flip upside down" game, works very well as a proof of concept and there's a lot of potencial, but at it's current state, with just the two orbs to dodge and 4 crystals to collect it feels very lacking. But that's what jam games are, so i do think there's a lot of potential here and like a lot where this is going, the pixelated style is also very cute and well done, congratulations for the entry, it's great!
Incredibly polished and well made, absolutely loved it, very simple but cool mechanic, nothing too fancy going on but everything is done extremely well, like others i tought some parts were a bit too tight and unforgiving, but didn't hold me up for more than 5 minutes, it was really really cool, incredible job!
Fun game! First of all i really liked the hand drawn art style, reminds me of stuff like don't starve or our darker purpose, it's stylish and very well made. On the gameplay side of thing it's solid too, works well, feels good to play even though it feels restrictive to only be able to shoot at cardinals if i can run and shoot at the same time to angle a shot, I do think that this would work better as a goal oriented game like a roguelike or metroidvania of sorts, with this game pace it gets repetitive quickly if you're not going for a boss or something like that. Also a "win state" check could be good, even though I survived all the waves the game over screen said i "fell" at wave 7. Also could benefit a lot from a variety of enemies but that's how jams are most of the time, can't pack everything in :p Overall it's a great entry, i really liked it i think it was very well made, great job to all involved!
What a nice and engaging tower defense game, extremely well done, very fun, challenging and pretty, overall an incredible entry, had a lot of fun playing it, my only feedbacks would be to make the water clearer to see and have a shortcut to detach all cables, sometimes is just unfeasible to walk all the way around the screen, and i feel a "detach all" could be fun because sometimes you need some cables that are far stay connected and would make for intersting decision making. Great job everyone involved!
Absolutely! I don't know which bit of code caused that but i found that when i hold a direction to move in for a little while it just stops working, and i have to release and press again, also the jump feels waaaaaaaay too heavy, gmtk has a video called "the secret of mario's jump" which goes into some verbs like this a little, could be a great watch to see what you're going for! Other than that the dash feels great but its also like a float instead of a dash since it has a regular speed throughout the entire dash, but this one didn't really impact gameplay of felt bad at all, just a tiny bit off. The rest was most presentation and lack of animations, but this being a game jam it's 100% understandable, i couldn't get as many animations as i wanted in mine as well :p i do hope you take this forward, i like the way you think and are open to feedback, thanks for listening and good luck with whatever you choose to do!
I don't particularly mind that you didn't stick to the literal sense of the theme, it was cool that you took kind of a way around, and the game does look cool visually, and functionally it works very well, feels good to control and the space between everything is alright, but the dificulty feels very artificial, nothing is faster or stronger, it's just more and more of them, which in it of itself is not really a problem, but the boss is static and that load of minions go in between him and you, and you have no real way of positioning so they aren't, you just gotta blast through, and it starts to feel like a "spam the button to win". My suggestion would be either leting the player move around more so we could go around minions or make the boss move sometimes too, so it's not too cluttered around him. All in all a solid and fun entry, i did like it when i was playing, very well done, congrats!
Very simple and actually quite fun, it's a bit frustrating at times though, specially having to eyeball the distance between the squares when the gates are far away from where you can separate them. Perhaps some kind of indicative would be nice, also I loved the idea of a bouncy one and a regular one, makes for a cool twist, it was kinda cumbersome to control the bouncing ball. Did love the way it looks, it's simple but eye catching, the neon color scheme and simple shapes was a nice call. Overall a very fun and solid entry, i really enjoyed it, congrats!
I this current state it's not very enjoyable, it's a bit of a wonky execution, but honestly? It's an amazing idea, i was actually sad to see it was so short becuse as soon as i pushed the first yellow block I was already hooked, thinking of all that could be done with that simple mechanic, could be and incredible puzzle/platformer game with a good level design. But this works as a fun proof of concept and it's really really cool! Great job dude