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I this current state it's not very enjoyable, it's a bit of a wonky execution, but honestly? It's an amazing idea, i was actually sad to see it was so short becuse as soon as i pushed the first yellow block I was already hooked, thinking of all that could be done with that simple mechanic, could be and incredible puzzle/platformer game with a good level design. But this works as a fun proof of concept and it's really really cool! Great job dude

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Thanks for your feedback! Could you elaborate on what you found wonky? That'd help me if I ever want to improve upon the prototype.

Absolutely! I don't know which bit of code caused that but i found that when i hold a direction to move in for a little while it just stops working, and i have to release and press again, also the jump feels waaaaaaaay too heavy, gmtk has a video called "the secret of mario's jump" which goes into some verbs like this a little, could be a great watch to see what you're going for! Other than that the dash feels great but its also like a float instead of a dash since it has a regular speed throughout the entire dash, but this one didn't really impact gameplay of felt bad at all, just a tiny bit off. The rest was most presentation and lack of animations, but this being a game jam it's 100% understandable, i couldn't get as many animations as i wanted in mine as well :p  i do hope you take this forward, i like the way you think and are open to feedback, thanks for listening and good luck with whatever you choose to do!