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Punch Stuff - Move Stuff's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #3454 | 2.229 | 2.294 |
Originality | #3591 | 2.458 | 2.529 |
Overall | #3913 | 2.191 | 2.255 |
Presentation | #4504 | 1.886 | 1.941 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The micro and macro scale are joined together. You move small blocks to shift whole parts of the level
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Nice game.
1, The game is too short.
2, The game needs sound and music.
3, The game needs polish.
4, The game needs more mechanics.
Besides these, simple and decent platformer.
I would be very happy if you would play my game.
The platforming feels really polished, however, The game could use some better graphics and more content. For a 48 hour jam it's understandable! Good work!
I this current state it's not very enjoyable, it's a bit of a wonky execution, but honestly? It's an amazing idea, i was actually sad to see it was so short becuse as soon as i pushed the first yellow block I was already hooked, thinking of all that could be done with that simple mechanic, could be and incredible puzzle/platformer game with a good level design. But this works as a fun proof of concept and it's really really cool! Great job dude
Thanks for your feedback! Could you elaborate on what you found wonky? That'd help me if I ever want to improve upon the prototype.
Absolutely! I don't know which bit of code caused that but i found that when i hold a direction to move in for a little while it just stops working, and i have to release and press again, also the jump feels waaaaaaaay too heavy, gmtk has a video called "the secret of mario's jump" which goes into some verbs like this a little, could be a great watch to see what you're going for! Other than that the dash feels great but its also like a float instead of a dash since it has a regular speed throughout the entire dash, but this one didn't really impact gameplay of felt bad at all, just a tiny bit off. The rest was most presentation and lack of animations, but this being a game jam it's 100% understandable, i couldn't get as many animations as i wanted in mine as well :p i do hope you take this forward, i like the way you think and are open to feedback, thanks for listening and good luck with whatever you choose to do!
Nice work! I liked how the level moved around to reveal new areas
Cool idea :D Controls are a bit weird if you mostly know wasd (For the first minute I thought you could only dash and jump and I tried getting somewhere)
Would like to play a few levels of this!
Good point, I should have mapped WASD to movement, too. This is valuable feedback, thank you!
Nice little demo! It took me a little while to realize that I could push the yellow block to move the wall. Maybe that could be good to add to the tutorial.
Thanks for the feedback, good to know moving the blocks wasn't clear! I tried to indicate the direction the block can move with the pole sticking out, but it's not that easy to make gameplay elements explain themselves or to figure out what to tutorialize :D