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Goo Morph TD's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3189 | 2.475 | 2.625 |
Fun | #3420 | 2.239 | 2.375 |
Overall | #3604 | 2.318 | 2.458 |
Originality | #4046 | 2.239 | 2.375 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
These morphing goo-balls are constantly trying to join together
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Game has quite a unique idea! Slime merging into stronger slime in a tower defense game is fairly unique. I do think that the balance was off however. Towers did too little damage and thus killing enough slimes to buy more towers took too long during which time your health goes down. Furthermore, and perhaps it was intentional, the zizag routes made them unfriendly to optimal tower placements since pretty much one location allowed safe hits from both sides. That aside, there's a great concept here, good going!
My biggest problem with it was not having a line to guide where i was placing my towers and not being able to adjust them, also the spin seemed fixed and slightly of axis with most of the enemy route. Other than that it's pretty solid, numbers are a bit skewed but it happens specially in a jam, i had quite some fun with it, i think it was really well made, good job!
Hi Keepeas!
I love the idea of trying to prevent your enemies from sticking together in a massive slime abomination! However the tower felt a tad weak and I could never get the timing down. I was downright determined to make some progress, but I absolutely fat-fingered every tower placement. I think the very first step in improving this game is to add a reset button so people can retry their attempts relatively easily! Instead I just exited out of the game entirely.
Cool idea and a great start. Good luck in the rest of the jam!
Best,
Brandon from TheIndieDream
The visuals are great. But the tower is way too weak, and the blue goo-balls take way too many hits to kill. Combine that with poverty and you've got yourself an unnecessarily hard game. 5/10