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MegaSloth

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12
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A member registered 12 days ago · View creator page →

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Recent community posts

Glad you enjoyed it Paul :D

That would be telling ;) Cult secrets.

Thank you for playing the game so much :D we've just uploaded a new version with loads of changes so let us know what you think of that mate! And don't forget to tell your friends about it!

Congratulations Paul :D We're proper proud of you! Will retweet your success from @HeraldofLoco!!!!

Haha ok you've tried long enough, the skull you're missing (I think) is on the spiked platforms before the comets, ride it up to its top then jump!

(Edited 2 times)

15/11/17 

  • Testing new iteration of combat mechanics - more free-form consistent shooting with a more central and satisfying effect. (Out in latest build)
  • Complete Colour Grade to ensure visuals are deeper, richer, and more visually stimulating. (Out in latest build)
  • Reworking Final Cinematic to flow better and function more consistently, adding more player interaction to ensure it is more engaging. (Out Friday)
  • Adding Road Block - Collection of all 5 Followers is now required to progress into Rope Bridge section: (Out Friday)

This is to allow for a more complex and clean cinematic at the end, while encouraging players to explore the multiple paths available in the first area. We'd love to hear feedback on this as we're unsure as to whether it hampers the player experience.

  • Audio Re balancing - Several issues were raised over waterfall volume, these are being adjusted so as to be less intense. (Out Friday)

Description:

Loco is a 2D Platformer set in a vibrant world with a Lovecraftian foundation. We've drawn inspiration from early Disney cartoons, Aztec and Mayan culture and the Cthulu Mythos to create a world that has a colourful and bright surface, with dark and twisted roots

Features:

  • Smooth responsive 2D platforming including Wall Jumping.
  • Dynamic Music System
  • Hand Drawn Custom Art and Animation
  • Original Score inspired by Mariachi
  • Deep and Mysterious Plot evolving over the course of the game.
  • Physics based puzzles and environmental traps.
  • Free form run and gun combat system.
  • Unique follower collection mechanics, gather your band and they'll follow you to the ends of the earth.
  • Lovecraftian Foundation.
  • Dynamic Lighting and Environments.

Dynamic Music System:

Loco incorporates a dynamic music system that develops the main score as you attract more followers.

At the start of each level you will only have access to a simple guitar track, giving you a basic ambient score. Each Follower you collect brings more instruments to the track, eventually giving you access to the full Theme at around the mid point of the level. The idea is that as the intensity of the level increases, so too will the music, and finding those additional instruments provides extra incentive to explore.

Composed By Richard Evans - www.rb-evans.com


Our first project:

Starting as a learning environment for two friends 5 months ago, Loco began development as a way to learn how to create games and implement assets. As development progressed, we began to see more merit in the concept, which led us to develop the playable first level and tutorial that is now available.

We're still new to the whole development process, and are aware that Loco is far from perfect, so any feedback you can give us to help make the game better would be greatly appreciated. 

If there's enough interest following our demo, we would love to move into full development and continue to expand the Loco Universe, so let us know if this is something you would like to see.


Platforms:

Currently only available on PC, though we are working on a MAC build.


Game: https://megasloth.itch.io/loco-a-musical-2d-platformer

Social Media Links:

Our Twitter: https://twitter.com/HeraldofLoco

Our Facebook Page: https://www.facebook.com/HeraldOfLoco/

Genuinely makes us smile to hear your enjoyed it Hard Croc! We'll be updating the game again this week to include some new features so keep an eye out! Really enjoyed your video :D will retweet it now!

Awesome video man, really enjoyed watching it :D

Thank you again for playing it and for your kind words! We'll re-tweet your video now! (Love your channel mascot btw)

Just in case you wanted more content, we noticed you didn't go into the mines at the start of the level! Jump down the well and there's a whole new world for you to explore, including 2 addition followers!

Hey Rathias,

Thank you loads for doing a video of our Demo! We're really glad to hear you enjoyed it, and that our Day of the Dead vibe is working well :D

We'll be refining this Demo over the coming month and looking towards new content, so definitely keep an eye out!

I'll retweet your video from @HeraldofLoco!

Hey Paul! Sorry, sloths need a lot of sleep, even the mega ones and I was passed out.

Try the spiked platforms before the comets on your next go ;)

Haha we've all been there, I'm gonna guess which one you're missing and give you this hint! Near the comets, they'll give you a lift to your prize, but skewer your plans if you're under them.

Nicely done man :D Proud of you! When you get all 20 take a screenshot and we'll post it to twitter!

Haha oh man, you're actually on the wrong side of the wall to get the Duck, You can get to him after you encounter the boss! Look for the skull that will show you the way!

Make sure you're exploring both the Upper Walkways and the mines in the first part of the stage :D You might be missing a path!

Hey Nada,

Thank you a ton for recording a video of Loco! We really enjoyed your play through, and you gave us some solid points to work on moving forward. You're title sequence is awesome btw.

We'll re-tweet the video @heraldofloco now!

Thanks again, and we look forward to sharing the project with you again further down the development pipeline :D

Good Luck :D and you're more than welcome! 

As a final challenge, see if you can find the rubber duck, he'll tell you secrets if you can.

Really glad to hear you enjoyed the game ScouseMouse! We massively appreciate you giving it a go, and making a video of it for us :D

Can't wait to see your playthrough! Lets us know when it's up and we'll make sure we re-tweet it @heraldofloco.

Thank you so much :D we're thrilled to hear you enjoyed it! Let us know if there's anything you'd like to see improved/ added!

Hi Paul,

Yes you can get all the companions and skulls! Though some are quite tricky to find, keep an eye out for hidden passageways etc.

The story of the game, in short, is you play as a monstrous old god who was banished centuries ago by 5 great beings (you meet one in the demo), and has now returned to reclaim his kingdom using dark music to control the citizens.

Really glad to hear you enjoyed the game! The bridges always catch us out as well haha, they're definitely one of the hardest sections.

Hey CoalFire,

Thank you a ton for doing this review, it was great to watch you play through and experience our first Demo!

We think you're spot on with a lot of your points, having only started coding 5 months ago, our knowledge for gameplay mechanics etc still needs a lot of work, and it's something we're working on every day.

Down the line we fully intend for the followers to play a more active part, turning them to stone for switches, throwing them at your enemies etc, we're just not quite there yet in our learning curve!

Again thank you loads for doing this review though, we'll be re-sharing it through our twitter, and we hope overall you enjoyed your experience :D

Hi Paulthegrub, the issue should now be fixed and it's available again for download on windows! I made a mistake when updating the file (new to this so apologies). Enjoy the game!

Hi FatherTusker, It should now be available for windows again! Sorry for the inconvenience.

It is currently only available for Windows, are you having issues downloading it?

We've increased the amount of bounce on Wall Jumping, and ensured it all functions properly! So if you're still having issues give the new verson a go :D

(Edited 2 times)


Hi guys and gals,

We're a couple of friends who wanted to make the career transition into the Video Games industry, and over the past 5 months have been working to teach ourselves coding etc.

We started off by developing a game purely as a learning environment, but as development continued we began to see more merit in what we were making, and we hope you do to!



Our game is called Loco, it's a 2D musical Platformer where the complexity of the score increases as you gather followers throughout the level. 




Loco is a 2D Platformer set in a vibrant world with a Lovecraftian foundation. We've drawn inspiration from early Disney cartoons, Aztec and Mayan culture and the Cthulu Mythos to create a world that has a colourful and bright surface, with dark and twisted roots.




We're still new to the whole development process, and are aware that Loco is far from perfect, so any feedback you can give us to help make the game better would be greatly appreciated. 



If there's enough interest following our demo, we would love to move into full development and continue to expand the Loco Universe, so let us know if this is something you would like to see.

Thanks in advance for your time reading this, and we hope you enjoy giving our game a go!

https://megasloth.itch.io/loco-a-musical-2d-platformer

Hi Pappapisshu,

We realise the wall jumping mechanic can be a little tricky, it definitely takes some getting used to.

One solution is to hop your way up one side of the wall. then use the fall to bridge the gap, as I know some people find this easier.

I would suggest maybe trying one of the alternate control sets for movement if you're using one specifically and seeing if that helps. 

I've just downloaded and tested it myself, and it is possible I promise.

Tomorrow I'll take a look at making it easier for a new build :D

Good luck and I hope you make it through!

Mega Sloth