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MattWoelk

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A member registered Aug 07, 2014 · View creator page →

Creator of

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It should be relatively straightforward to tilt the cameras and feed in the player locations. I've seen it done with this system before.
DM me on twitter and we can chat: twitter.com/MattWoelk.

Great suggestions, and thanks for playing! :D

That's a good start!
I'm keeping track of high scores in this twitter thread. Tweet at me if you beat it. :)
https://twitter.com/MattWoelk/status/1283528361289998336

Here's a site that has a bunch of potential solutions in it: https://windowsreport.com/procedure-entry-point-createdxgifactory2-not-located/

If you have SweetFX installed, probably start with uninstalling that.


Let me know if you find a solution! Good luck!

Thanks for playing!
You can turn of nearly all of the camera motion in the main menu. Don't get sick! :)

Thank you for playing, and I'm glad you enjoyed the game!
The emptiness is the biggest thing I wish I had just a few more hours to finish.
Maybe I'll upload an update once the voting is over. :)

I love how weird this is. :) A++

I loved all of this. Had me laughing out loud. Perfect. 👌

For all ldjam pages, the link should be both at the very top of the screen in a banner, and in the details section automatically. I'll add a link though too; no sense missing out on feedback. :)

Thanks for playing! That snes idea is interesting! That part of the game should be in the open, so I'll have to adjust it.

Thanks! :D

Hey, thanks!
It's on the unreal marketplace here: https://www.unrealengine.com/marketplace/en-US/product/voronoi-split-screen
I've given a first attempt at getting it working with more than 2 players, but the math has to be quite different for it to work properly, so I would have to come up with a different way to go about it. It doesn't look likely in the near future, sorry.
If you're curious about the math behind the scenes, this web page has some details: https://mattwoelk.github.io/voronoi_split_screen_notes/

I can't totally blame you, for two reasons: 1) Yup, it's just that much fun. 2) The word "credits" was supposed to appear, but due to a very simple bug it did not. That has been fixed in version 0.6. ♥

Ah wonderful! Thanks for playing our little game! :)

Impressive score! Thanks so much for playing! We're glad you enjoyed it. :)

Yes. I've updated the description with details about how to test it with 4.20+. (Thanks for the reminder.)
The most up-to-date information is always available on the marketplace page here: https://www.unrealengine.com/marketplace/voronoi-split-screen

Thanks! Alex did a tremendous job with the art!

It's strange that you have an Empty AfterHours folder. Can you try running the game through the itch app?
https://itch.io/app

You should see the following structure (as I do on my machine when I unzip everything):

LD43_Data
--> a couple directories and a bunch of files
Mono
--> two directories
LD43.exe (run this one)
UnityCrashHandler64.exe
UnityPlayer.dll

Which directory was empty for you? Are you using the itch.io launcher, or just unzipping manually?
(Thank you for helping debug this!)

That was happening with a mac build (which I have since taken down because we couldn't debug it). Are you experiencing that on Windows? If so, which version (10?7?) do you have a discrete graphics card?

Ah, thanks! I have put that link in place now. :)

Fixed in v0.6. Thanks again!

(1 edit)

Thank you for playing! And thanks for the bug report!
I have reproduced it, and am working on a fix.

You can hit escape and use the "teleport back to start" to continue playing if you get stuck anywhere.

Let's chat. :) PM me: https://twitter.com/MattWoelk

"Quantum Chess RTS
We added 100 lines of code to Chess RTS and we have QUANTUM CHESS. The weirdness of quantum world can now be mastered. We observed quantum phenomenon like: tunnelling, wave/particle states, entanglement and general chaos.
03/22/2016"

   - docary.com

I don't get it, but I love it.

More mechanics than I was expecting in a small game; I'm impressed!
Getting to the finish line was punishing (I kept falling), but I love the style and pacing.

Thanks so much for playing! :D I appreciate the break-down.

Thanks for playing! I appreciate the feedback. :)

:O Thanks for playing! I'm glad you enjoyed it! :)
That last star, eh? ;)

I recommend the downloadable version for the best experience, but if you must use the in-browser one, you can click the fullscreen button (the far-right blue button at the bottom) and then the awkward window size won't get in the way.

I don't have direct control over how the embed happens though, so I can't improve that part, sorry.

Also, is this with the in-browser version, or have you tried with the standalone version?

Most of what falls outside the screen? Can you post a screenshot for me?

Thank you for the bug report!