Hi there! Steam keys are only included with individual purchases.
As noted on the Ukraine bundle page: Please note: No Steam (or other external keys) will be given for bundle purchases. Only direct downloads will be available on the itch.io page.
Yeah, sorry about that. There are still a few issues I haven't had time to fix up yet, so I kept it private for now. The password is just the name of the jam if you'd still like to check it out though.
Here are some common questions I've seen in various places. I'll update this post as time goes on if more come up!
There are several differences between Catlateral Damage and Remeowstered, namely a completely revamped progression system through levels, persistent cat stats and abilities, and some other minor changes (e.g. how the catnip power-up works). In terms of additions, there are new cat models and animations, new objects to topple, new cat photos to collect, new tasks to complete, a new game mode, and new cat abilities (like a hold-and-release charged swat).
The game will not be officially supported on macOS and Linux. The number of issues that arise from those platforms far outweigh the number of players compared to Windows. On macOS specifically, developers now must also go through a time-consuming process to distribute their applications properly. I may, however, offer experimental macOS and Linux builds as-is for players who want to attempt to play on their platform of choice.
The game will not have VR support at launch, but I will be evaluating it post-launch as a possible update.
I'd love to add local co-op, but it is a substantial amount of work for a solo developer. I will be evaluating it post-launch as a possible update.
There are a list of improvements and additions at the bottom of the game page, but I can go into some more detail.
While the core gameplay of knocking things onto the floor remains the same, the progression systems were completely redesigned. In the original game, all levels were procedurally generated, there was a lot of randomness with how you experienced new content, and it didn't track much of your progress. In Remeowstered, there's a new Goals mode with persistent levels where you complete various tasks to unlock new levels (in addition to a Procedural mode and the return of Litter Box mode). There is also a new cat treat collectible that you can collect to unlock persistent stat boosts, special abilities (like a charged swat, a forward dash, and a double jump), and new cat photos (rather than randomly finding them in levels).
Regarding new content, there are brand new tasks (like toppling specific categories of items or finding toys), new gameplay mechanics (moths to catch, robot vacuums to ride, napping), ~30 new cat photos, and some new objects to topple that weren't in the original. Lots of things were updated as well, such as toilet paper unrolling, cat models, general visuals and effects, and even the entire soundtrack (plus one new track for the Pawliday Den level).
Basically, to me if feels like a more refined version of the original game that is more substantial. If you liked the original, Remeowstered is a bunch more of that plus the option to play on some new platforms that you couldn't play the original on. I hope that helps!
I'm planning on doing some testing on Linux soon to see if it's viable for me to support it. It should at least be easier to get a Linux version working than a macOS one. Oh, and I have done a quick test with the Windows version on Proton so that theoretically should be an option as well.
Supporting macOS has become much more difficult recently due to some updated Apple requirements and processes, unfortunately. While I don't think we can officially support it, I'm planning on making an "unsupported" macOS version of the game available in the future with a disclaimer that it may not fully work as expected.
Sorry about that!
Hmm, it look like this is a new security feature with Big Sur and not something with the game itself. Unfortunately, I don't have a recent macOS device to test with, so I can't verify a fix myself.
It looks like there may be some commands you could try in Terminal to fix permissions and allow the game to run. First off, this video might be a good starting point:
You could also try this command before or after the steps in the video (replace "/Applications/AppName.app" with the path to the game):
codesign --force --deep --sign - /Applications/AppName.app
Let me know if this helps!
In the "CatlateralDamage_Data" folder next to the application there should be a file called "output_log.txt". Can you email that file to firstname.lastname@example.org? There may be a clue as to why this is happening in that file. Thanks!
I don't believe the OUYA version is still available. There was an updated version available on the Razer Forge through Cortex (OUYA's successor), but I believe that is also no longer available.
You should be able to select The Unarchiver to extract the files once you fully download the .zip from your game page (not pausing the download) by right-clicking the "Catlateral Damage v1.0.8 Mac 64-bit.zip" file in Finder. If that doesn't work, you can try moving the game files to another folder and running the app from there. Let me know if you're still having issues playing!
I'm sorry the game caused you to have motion sickness! I'd love for there to be a third-person view, but I wasn't able to do it while the game was in development back in 2015 and it's unfortunately not feasible to add to the game at this point for various reasons. You may be able to mitigate your motion sickness by increasing the field of view in the game settings and/or playing in windowed mode rather than fullscreen though.
I am, however, currently working on a remaster of the game which is more likely to get a third-person view at some point. It'll also have an increased default field of view to help with motion sickness as well.
This may be caused by the method used to extract the .zip file. You can try right-clicking the .zip file, selecting "Open With", and then selecting an archiving app (e.g. the default Archive Utility) instead of just double-clicking the .zip file. You may also want to try downloading The Unarchiver (free app) and using that to extract the game files.
You can locate and delete the settings file to restore them to their default values if you can't set them in-game.
I've added a .ZIP of the VR version to the game's files. It still requires Steam VR to function but you shouldn't need to login to Steam or have redeemed a Steam key for the base game.
Can you send an email to email@example.com with proof of purchase? Forwarding the email receipt or taking a screenshot of the game in your itch.io account is fine.