Tales of the Renegade Sector
Recent community posts
My new Low-Poly 3D Run'n'Gun Action Game Thunder Kid is now out!
Thunder Kid must Run, Jump and Shoot through a series of colorful levels and fearsome bosses in their quest to take down the Robot Emperor.
Base Price: $7.99, %25 off launch sale for the first week.
Glad you're enjoying Cold Vengeance. The build of Venusian Vengeance on here needs Adobe Air to run, although if you redeem the Steam key that comes with your purchase, the version on Steam should run standalone.
Decided to try out making a boss battle. I was having trouble deciding whether to go with big, stationary SHMUP style bosses, or smaller, more maneuverable bosses. Decided to split the difference with bosses that are about 2X the size of the main character, and also widen up boss arena stages to give them a bit of room to maneuver.
Thunder Kid is a 3D Run 'n' Gun game (kinda in the vein of my previous game Cold Vengeance). Basically, it's my attempt to take the "3D Run'n'Gun" idea from Cold Vengeance, and make the smaller, tighter, Megaman-influenced version of it.
I'm currently working on a prototype, and am currently on the second day of development. My goal is to get the basic gameplay down as well as one test level by the end of 7 days.
Space Captain McCallery is out now.
You play as a Space Pirate Captain whose crew has mutinied and left him stranded on a remote planet. Now you must explore a strange and harsh world, battle alien lifeforms, search for food, and find a way to get back to space.
The game is $4.99, but there's a 20% off discount for the first week!
Kill the Superweapon
Kill the Superweapon is a 3D low-poly Action-Adventure game with twin-stick
shooting. Samantha Kill is on a mission to take down the weapons
manufacturer Abaddon Incorporated. On the way, she'll have to fight
their five super-weapons: genetically and cybernetically modified
monsters who are the prototypes for the weapons of the future.
Each floor is developing a different Superweapon. After a certain amount of
time, they will be released, and able to freely roam from room to
room. Samantha will have to find powerful explosives scattered through
each level to take down the Superweapons.
The game has a diorama-style perspective, freeing up the right analog stick
to allow for Twin-Stick shooting in a 3D game-world.
I've been playing Metroid Prime. Back when I was a kid first playing the game, I never made it past Flaahgra, so most of the game is new to me. I'm blown away by the level design in this game. The areas are a joy to navigate, with lots of verticality and paths that twist back on and over themselves. It feels like kind of like the half-way point between Ocarina of Time and Dark Souls.
I also finished a game of Invisible Inc. It's a really elegantly designed tactical game with a sort of X-COM-ish mission structure. I played a game on easy mode, so it will be interesting to see how the game plays on the harder difficulties (fortunately, a game of Invisible Inc takes about 4 hours, so it lends itself to multiple playthroughs).