Unfortunately, not at this time.
Tales of the Renegade Sector
Recent community posts
Fair enough, and thanks for the reply. Yeah, I generally go with linking my profile page for sales. The one downside is that if I run a bundle of my games during a sale, it means I end up having one link for the individual items and a different link for the bundle, (since iirc, the prices displayed on items in a bundle are only affected by the discount on that bundle, and not by other sales)
Maybe I just missed it, but it would be nice if there was a way to set discount levels individually on a per-game basis when creating a sale? It's a hassle to create individual sales for each game. It also means I can't have a single Sale page that displays all the discounts on each game.
Store Page: https://malec2b.itch.io/diorama-dungeoncrawl
Diorama Dungeoncrawl is a Low-Poly 3D Action Game where you must battle your way through a mysterious Living Castle to face off against the powerful Necromancer who controls it. Inspired by classic 16-bit action games, Diorama Dungeoncrawlbrings that style of gameplay to a fully 3D environment!
Pilgrims in Purple Moss is a low-poly Action-Adventure game. Take on the role of Space Pirate Captain McCallery as he explores a mysterious half-sunken alien ruin in search of Laserbeard's Treasure.
This is the second in an episodic series of Low-Poly 3D Action-Adventure Games. You play as a space pirate captain exploring the lawless reaches of the galaxy in search of treasure and adventure.
The second episode is called Pilgrims in Purple Moss, and finds the Captain exploring the ruins of a half-sunken temple in search of one of the fabled treasures of Legendary Space Pirate Laserbeard.
I'm planning on finishing the second episode early 2019.
Episode 1 is currently available: https://malec2b.itch.io/space-captain-mccallery-ep-1-crash-landing
My new Low-Poly 3D Run'n'Gun Action Game Thunder Kid is now out!
Thunder Kid must Run, Jump and Shoot through a series of colorful levels and fearsome bosses in their quest to take down the Robot Emperor.
Base Price: $7.99, %25 off launch sale for the first week.
Glad you're enjoying Cold Vengeance. The build of Venusian Vengeance on here needs Adobe Air to run, although if you redeem the Steam key that comes with your purchase, the version on Steam should run standalone.
Decided to try out making a boss battle. I was having trouble deciding whether to go with big, stationary SHMUP style bosses, or smaller, more maneuverable bosses. Decided to split the difference with bosses that are about 2X the size of the main character, and also widen up boss arena stages to give them a bit of room to maneuver.
Thunder Kid is a 3D Run 'n' Gun game (kinda in the vein of my previous game Cold Vengeance). Basically, it's my attempt to take the "3D Run'n'Gun" idea from Cold Vengeance, and make the smaller, tighter, Megaman-influenced version of it.
I'm currently working on a prototype, and am currently on the second day of development. My goal is to get the basic gameplay down as well as one test level by the end of 7 days.
Space Captain McCallery is out now.
You play as a Space Pirate Captain whose crew has mutinied and left him stranded on a remote planet. Now you must explore a strange and harsh world, battle alien lifeforms, search for food, and find a way to get back to space.
The game is $4.99, but there's a 20% off discount for the first week!
Kill the Superweapon
Kill the Superweapon is a 3D low-poly Action-Adventure game with twin-stick
shooting. Samantha Kill is on a mission to take down the weapons
manufacturer Abaddon Incorporated. On the way, she'll have to fight
their five super-weapons: genetically and cybernetically modified
monsters who are the prototypes for the weapons of the future.
Each floor is developing a different Superweapon. After a certain amount of
time, they will be released, and able to freely roam from room to
room. Samantha will have to find powerful explosives scattered through
each level to take down the Superweapons.
The game has a diorama-style perspective, freeing up the right analog stick
to allow for Twin-Stick shooting in a 3D game-world.