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LynnBoass

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A member registered Feb 19, 2020 · View creator page →

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We dont have a web version unfortunately, sorry about the html my bad eheh

(1 edit)

Hi everyone,

I am looking for constructive feedback on my current project, ToWhere?, which I am developing in Godot. We’ve just reached a significant milestone by completing the first level in its entirety and optimizing the gameplay mechanics.

About the project: ToWhere is a pixel art platformer where I am focusing heavily on tight controls and a distinct visual aesthetic. You can find the project page here:

  • >https://lynnboass.itch.io/towhere

    What I am looking for feedback on: Since this is a major update, I am specifically looking for input on:

    • The Learning Curve: Is the first level’s difficulty progression intuitive?
    • Visual Clarity: Does the pixel art style make the platforms and hazards clear enough during fast-paced movement?
    • Performance: I’ve implemented several optimizations; how does the game feel on your specific hardware?
    • Mechanics: I’ve added new mechanics in this build and would love to know if they feel "snappy" or if they need more polish.

  • Hey hello do you have a discord where I can reach you out? 

    Hey hello im looking for someone to voice a little intro for my game, where can I contact you? I have discord if you would be able to reach me out there, that would be great #lynnboass

    It will, most definitely

    Thanks!

    Video from our friend @RealChoco -_-

    Hi everyone! I'm the developer of ToWhere?  We're currently working on the multiplayer of the game and we want to make it "P2P", so the players could play with each other without the centralized server. If someone here will give me some tips how to implement it in Godot I'll be really grateful, because I'm struggling with it already for a week. I'm gonna try Noray plugin for it. Thanks in advance for any guidance!
    Feel free to reach out on Discord if you feel like #Lynnboass

    Grazie mille per averlo provato! 

    You are unique!

    Much love, thanks! 

    (1 edit)

    Hey we just updated our ToWhere? build, feel free to play it

    1. New Feature: Added wings that allow the player to perform a double jump.
    2. Bug Fixes: Resolved several issues to improve stability.
    3. World Interaction: Some background elements (like barrels) are now interactable.
    4. Tutorial Improvements: Refined the starting area and tutorial; introduced the keys and chains mechanic.
    5. Player Feedback: Implemented requested changes to enhance the experience:
      • Quickslots can now be clicked.
      • Double jump adjusted to reduce unwanted falls and make climbing more enjoyable.
      • Cutscenes no longer trigger if the player is mid-air.
    6. Audio: Added new sound effects for extra immersion.

    https://lynnboass.itch.io/towhere

    Grazie mille :) 

    Hey paul would you mind dm on discord? I go by the username Lynnboass there, also you can check Towhere? On our page since that would be the project where I would need some help music wise, thanks!

    <3

    Thank you so much Reaper!!

    Thanks!

    So glad you had fun with it, thank you so much for playing it

    Devlog – Build Update Towhere?

    Date: August 3, 2025

    Here are the changes and improvements introduced in the latest build:

    Fixes and Improvements

    1. Fixed various bugs affecting game stability

    2. Optimized the performance of the pipe systems

    3. Improved clarity of unclickable quickslots

    4. Made the drag and drop functionality in the shop smoother

    5. Reduced the speed of magnetized item drops so they no longer clip into textures

    New Features and Content
    6. The player now starts with 500 money
    7. Added a crown item to the game
    8. Enhanced the background visuals for a more immersive experience
    9. Replaced the tutorial feather GIF with a clearer animation
    10. Added visible numbering to the quickslots for better usability

    Thank you for playing and supporting the development. Let us know if you encounter any issues or have feedback.

    Thank you so so much

    Dude, I’ve been waiting for some love all day! Thank you so much—guess I’m just being too impatient,

    Project Title: ToWhere?

    Engine: Godot

    Project Status: Demo just released – early phase, non-commercial

    Team Size: 2

    Genre: Climbing sandbox, pixel-art adventure

    Platform: PC 

    About the project:

    We're building ToWhere? – a narrative climbing sandbox game where you build a vertical tower, automate resource flow, and try to uncover the mysteries floating above the clouds.

    No combat or timers — focus is on traversal, building, and atmosphere

    Roughly 2–3 hours of content in the current demo (but you can play as much as you want obviously)

    Entirely handcrafted pixel art

    Made in Godot

    Looking for:

    Playtesters willing to give short feedback (vibe, clarity of mechanics, pacing, bugs). Brutal honesty welcome.

    Try the demo:

    👉 https://lynnboass.itch.io/towhere

    If you're down to playtest, feel free to reply or join our Discord (linked on the page)

    Thanks a lot 🙏

    Project Title: ToWhere?

    Engine: Godot

    Project Status: Demo just released – early phase, non-commercial

    Team Size: 2

    Genre: Climbing sandbox, pixel-art adventure

    Platform: PC 

    About the project:

    We're building ToWhere? – a narrative climbing sandbox game where you build a vertical tower, automate resource flow, and try to uncover the mysteries floating above the clouds.

    No combat or timers — focus is on traversal, building, and atmosphere

    Roughly 2–3 hours of content in the current demo (but you can play as much as you want obviously)

    Entirely handcrafted pixel art

    Made in Godot

    Looking for:

    Playtesters willing to give short feedback (vibe, clarity of mechanics, pacing, bugs). Brutal honesty welcome.

    Try the demo:

    👉 https://lynnboass.itch.io/towhere

    If you're down to playtest, feel free to reply or join our Discord (linked on the page)

    Thanks a lot 🙏

    I recognize there are many elements involved, but I’d love genuine thoughts on how to improve my game’s visual style

    The game is amazing—a killer mix of Bucket Roulette and Balatro! Super cool, even if I haven’t quite figured out the objective (pretty sure that’s on me). The early rounds especially also feel pretty randomly dependent for success, but again, I’m probably just missing the bigger-picture goal.

    Not criticizing at ALL though—I’ve already played for an hour and a half and I’m obsessed. Keep developing this; it’s phenomenal!

    After a few months of working nights and climbing our way through Godot’s node jungle like desperate monks, we finally dropped the demo of our climbing sandbox adventure game.

    You build a tower, automate resource delivery from the top back to the base, and eventually enter a mysterious portal in the sky. And yeah, the lore gets weird.

    We’re mixing: sandbox construction,  platformingl, automation and celestial mystery

    The demo lasts 2–3 hours

    We’d love feedback on mechanics, pacing, vibes, or whatever you yelled at your screen.

    Play the Demo Here



    The game is great! I don’t know why, but the shadows of the old woman projected onto the walls feel so poetic. Awesome work!

    Thank you so much for trying out the game! You're absolutely right—we completely missed updating the shop closing mechanic (we mentioned it but forgot to implement the fix). And your other point is totally valid too; we’ll definitely address that soon. Really appreciate the feedback—thanks again!

    Hi everyone!

    We just released the demo of our game Towhere, a climbing sandbox adventure made in Godot.
    You build vertically, automate resource collection (yes, including angel eggs), and eventually find out what's hiding in the sky.

    🧱 Features:

    • Build your own tower, block by block

    • Automate systems to bring resources back to the base

    • Discover strange lore and celestial phenomena

    • Pixel art visuals & 2–3 hour gameplay loop

    We're currently in active development — it's just the two of us — and this is our first public demo.
    We’d love your feedback on:

    • Which mechanics felt fun or clunky?

    • Did you enjoy the traversal and construction flow?

    • Did anything confuse or frustrate you early on?

    • Does the weird narrative tone land or feel out of place?

    💬 Or feel free to reply right here or leave a comment on the Itch page!

    Thanks a lot for taking the time — any feedback, even brutal honesty, is welcome 🙏

    Really cool! I know it’s meant for mobile, but it would be great to have a PC version too. The chessboard feels a bit oversized, and the palette version is a bit flashy — though I totally get the creative direction behind it. Overall, the design is awesome. Major kudos to the level designer — my brain feels way more awake after playing this!

    This is a fun game! I did struggle a bit with the part where you have to repeatedly press the spacebar to break things — it felt a little too frantic. Maybe holding the button instead could make it feel smoother. Also, the babysitter sneaks up really quickly and suddenly, which made the button-mashing feel a bit off, especially considering the more eerie, moody vibe of the audio. Just a personal thought, though — the game is clearly well-made and enjoyable. Great job!

    Really really fun, I would advise to put another info with the items, like how many of your mines are equipped with one thing or not, so I dont have to look for what they have while they run away like crazy, but super interesting visual and concept, congrats!

    Fantastic game, I would suggest to make a scoreboard so I can keep up with my best score and so on, its crazy fun, wish you the best with the further development of anything you will make!

    lynnboass feel free to add me on discord so we can talk about it

    Hey I tried to contact you on discord, but it said that you are the on that needs to add someone my tag is LynnBoass, im actually looking for a Visual Novel Dev, and the job could be paid, so feel free to reach me out if you see this

    I'm looking for a programmer to collaborate on an indie project inspired by classic Tamagotchi, with 2D pixel art graphics. The game features a modular creature system with individually animated body parts and a unique audio mechanic that I would like to develop and discuss with anyone interested, please be free to dm in private, thank you so much! Please reach me out on discord if interested at lynnboass

      

    Hey man add me on discord, we are looking for a sound designer #lynnboass

    Hey, I love your thing here, I honestly do, is there anyway to get in touch with you? Can you dm on my discord? Lynnboass, keep the good work!