After a few months of working nights and climbing our way through Godot’s node jungle like desperate monks, we finally dropped the demo of our climbing sandbox adventure game.
You build a tower, automate resource delivery from the top back to the base, and eventually enter a mysterious portal in the sky. And yeah, the lore gets weird.
We’re mixing: sandbox construction, platformingl, automation and celestial mystery
The demo lasts 2–3 hours
We’d love feedback on mechanics, pacing, vibes, or whatever you yelled at your screen.
