Usually I get the logs, but this time it seem it got lost. I had no time to improve performance ^^ You can hit "return" to switch to the more lightweight renderer, usually doubling FPS when GPU bound, but I think there is still a long road to go to fix all the performance issues XD Especially the realtime shadow around the player is a massive bottleneck, 50% of the power is used by this effect ouf
Luke100000
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"for the time being" Be careful, once its CC0 you are allowed to change the licence any time, but everyone who already got it may upload it under a different license. You are no longer copyright owner.
If you want you can add that an attribution is welcome, but not required. I usually attribute, even if not required.
Thanks for sharing this art with us, its beautiful!
Definitely worth the price + tip. Especially the smaller flames look nice. Some annotations:
Not all animations are perfectly repeatable, there is a small cut.
Blaze2 has some none transparent black backgrounds.
Some textures like blue 3 look cropped.
All animations blend to black instead of alpha, which in my case is annoying.
These images are large as promised (for an animation), but with a lot of empty margin (partially > 50%). I had to resize them manually.
No texture atlas included (not promised, but I consider them helpful for animations)
As seen on the screenshots too, some animations are colored and reused, so the actual count of "unique" animations is a little bit lower.
As written on the itch.io page this game comes NOT with a steam key, even if the purchase window says so.
I apologize for this problem and am trying to fix this as soon as possible!
If you are a collector and want the old original SquareWorld removed from Steam, buy SquareWorld Unpixeled on itch.io and contact me directly at conczin[at]gmail.com to receive the prequel key.
Thank you for the feedback!
Yes, especially with the tactic part, which should be the main topic, I am not satisfied. There were grappling hooks planned and more types of weapons and maps where each hero of your squad should be part of a plan. But I was thinking too big in the given time frame. I'm interested in updating it, so let's hope I can improve it :)
The graphics are incredible! Well done! I wish there would be more steel supports and plants later in the levels, but within the given time limit it's great!
Here a list of bugs I found so far in the case you want to continue this project:
When a tip appears in the text input ("press escape") it should disappear once the user starts typing, not append. So I often input "press escapeY" by accident.
The game is completely key-based, however opening the console works with your mouse. I recommend to move this to a key too. If you leave the cursor at the bottom of the screen you can not exit the console since it reopens all the time.
If you push a crate on a door and open it, it floats until you touch it.
Some objects like the crate has anti-aliasing and therefore more than 2 colors (it's just a bit, so still 5 stars)
Maybe I missed it but you should mention that B reverses the action of A (lift, ...)
An extra point for the dying animation :)
Saw all 3 endings :)
The interpolation caused the fonts/smaller images to be blurry, resulting in more than 2 colors.
What's about the music? I found a music file in the games data and it says Waterflame in the credits, however none of both played.
It feels like the boy wants to flee in the opposite direction :)
Good job!
You deserve an extra point for the interpretation of "space"!
It's great that every enemy has it's completely own movement and attacks so you are scared at first and may fail at the first attempt to dodge, making the game more interesting. My favorite one is the laser-tie-fighter.
Graphics are simple but look polished, the animations are great too. Only thing I'm missing so far is a score or wave counter so I know when I hit my highscore :)
Well done!
Well done! The texts are not just random, but tells a whole story. Is it possible to help Nancy or the sleeping Simon? (I hope I remembered the names)
I encountered a problem in the main menu after I won, neither play nor exit worked. Also, the exit button at the sleeping guy restarted his... dialog? I took a while to realize I had to click on the text :)
Keep up the great work!