By finding all dragon eggs in the smaller levels you can unlock the bigger worlds with two additional ores.
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Thanks for reporting!
Ore Miner 2 is my submission for a 5 days game jam and is no longer in active development, it received a bug fixing update after it and it should be stable enough to be played without too many annoying disruptions.
I added these bugs to my todo list, but I can not promise an update.
I double checked the render engines, nothing special, nothing which could crash. Nano Space uses much more complex shaders and it works too. Based on the results you send me (textures wrong overlapped) it' definitely not an error in the game itself. To find the thing which triggers it I need a Mac to test it on. If you have the time and interest to help me finding the error I can send you several copies, each with code parts disabled, to find the error this way. However the chance of success is low since the error could be everywhere.
I apologize for this issue.
This behavior is new to me, currently I'm discussing this with other developers. It might be a bug in the framework itself.
Can you trigger this bug or does it happens all the time? Even in the main menu?
Only if you want to, please test another game located in the launcher, like Nano Space, to see if the bug appears there too.
Sadly, every game has bugs. Please help me by reporting bugs here!
I receive a raw error message automatically, but it's always a great help if one explains under which circumstances the error occurred. What was your last action? What did you do in the exact moment of the crash? Does it happen every time?
Sometimes it's not even a crash but a graphical glitch or some other strange thing. In this case, please add a screenshot.
Include your ingame name so I know which error message is yours.
I'm open for suggestions, but please keep in mind that I am a single person with limited time and it may take a while to implement more complex things.
If you have a suggestion, post it below!
Sorry, use the escape key to exit every menu :)
I will add buttons, I usually don't create them since I personally use the escape button instead, but you are not the only one searching for a button.
The character looks cute :)
SquareWorld is a 2D sandbox game focused on building, exploring and crafting.
Because too many people ask: no, it's NOT inspired by Terraria or Starbound :) Most sandbox games contains blocks, that's no invention.
The crafting system however is inspired by Minecraft and I do not regret it!
The combat mechanism is something new, or at least for me, I like it. As several times already mentioned the player should be forced to leave the middle room, for example when staying in a room for too long a more dangerous creature appears, or if you still have motivation you could implement these powerups you spoke of.
The door is hard to access in the hurry, but maybe that's just me :)
The music sounds nice, but it fits to the sleeping girl, not to the dangerous situation of the incoming blob invasion :)
Great game anyways, keep up the great work!
love.graphics.setNewFont(64) loads and sets the standard font in a higher resolution, this avoids the blurry effect.
love.graphics.setLineWidth(4) changes the thickness of the rectangles.
A simple and nice game, well done!
It's cool how many details a game which only contains circles can have! The events, blending effects, color change of the shield, ...
As already said the font can be further improved and the edges of the circles are very rough yet.
Take a look at the sound system, it's easy to use and improves your game for sure.
Nice game anyways!
Simple and neat graphics, the rather quietly music fits perfectly to the stressed situation. I like this emotional shout if the bomb detonates :)
Maybe you should include the tutorial in the game, I was very confused what to do before I found the controls. Also, not that important, the window title shows "unknown".
Great game, I like it, even if I blew up the world several times so far!
Really cool game concept!
I have two wishes if you want to update it someday: drag and drop, especially when 'throwing' intro the cauldron it will look more fancy. Also, if the color of the potion would change depending of the ingredients you threw into it it would be amazing :)
Anyways, great game!
With my upgrade "notepad++" I found next to the carrot plants I was able to improve the fire rate of my gun and killed 985 of these things, but then my PC starts lagging because of the 57984564783 other aliens. I'm not sure, but I think something isn't working with the enemy wave spawning system :)
The window has some problems on a dual monitor, pops up much too large, resizes then and moves itself between both and over the border limit. Windows + Keys fixes it.
The graphic style is amazing, don't be angry if I copy some techniques :)