Good job! Thanks for sharing!
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"for the time being" Be careful, once its CC0 you are allowed to change the licence any time, but everyone who already got it may upload it under a different license. You are no longer copyright owner.
If you want you can add that an attribution is welcome, but not required. I usually attribute, even if not required.
Thanks for sharing this art with us, its beautiful!
Definitely worth the price + tip. Especially the smaller flames look nice. Some annotations:
Not all animations are perfectly repeatable, there is a small cut.
Blaze2 has some none transparent black backgrounds.
Some textures like blue 3 look cropped.
All animations blend to black instead of alpha, which in my case is annoying.
These images are large as promised (for an animation), but with a lot of empty margin (partially > 50%). I had to resize them manually.
No texture atlas included (not promised, but I consider them helpful for animations)
As seen on the screenshots too, some animations are colored and reused, so the actual count of "unique" animations is a little bit lower.
As written on the itch.io page this game comes NOT with a steam key, even if the purchase window says so.
I apologize for this problem and am trying to fix this as soon as possible!
If you are a collector and want the old original SquareWorld removed from Steam, buy SquareWorld Unpixeled on itch.io and contact me directly at conczin[at]gmail.com to receive the prequel key.
Thank you for the feedback!
Yes, especially with the tactic part, which should be the main topic, I am not satisfied. There were grappling hooks planned and more types of weapons and maps where each hero of your squad should be part of a plan. But I was thinking too big in the given time frame. I'm interested in updating it, so let's hope I can improve it :)
The graphics are incredible! Well done! I wish there would be more steel supports and plants later in the levels, but within the given time limit it's great!
Here a list of bugs I found so far in the case you want to continue this project:
When a tip appears in the text input ("press escape") it should disappear once the user starts typing, not append. So I often input "press escapeY" by accident.
The game is completely key-based, however opening the console works with your mouse. I recommend to move this to a key too. If you leave the cursor at the bottom of the screen you can not exit the console since it reopens all the time.
If you push a crate on a door and open it, it floats until you touch it.
Some objects like the crate has anti-aliasing and therefore more than 2 colors (it's just a bit, so still 5 stars)
Maybe I missed it but you should mention that B reverses the action of A (lift, ...)
An extra point for the dying animation :)
Saw all 3 endings :)
The interpolation caused the fonts/smaller images to be blurry, resulting in more than 2 colors.
What's about the music? I found a music file in the games data and it says Waterflame in the credits, however none of both played.
It feels like the boy wants to flee in the opposite direction :)
Made with love!
Simple but interesting game idea, using the 2 color rule as a feature rather than a limit.
Try using delta time (love.update(deltaTime)) in your game code to avoid different game speeds on different systems :)
Pale Moon, Firefox based browser can run it fine :)
Sometimes two rocks appear at once which makes it impossible to dodge, but I like the idea of hitting the rocks with the ship, not just shooting them :)
You deserve an extra point for the interpretation of "space"!
It's great that every enemy has it's completely own movement and attacks so you are scared at first and may fail at the first attempt to dodge, making the game more interesting. My favorite one is the laser-tie-fighter.
Graphics are simple but look polished, the animations are great too. Only thing I'm missing so far is a score or wave counter so I know when I hit my highscore :)
Well done! The texts are not just random, but tells a whole story. Is it possible to help Nancy or the sleeping Simon? (I hope I remembered the names)
I encountered a problem in the main menu after I won, neither play nor exit worked. Also, the exit button at the sleeping guy restarted his... dialog? I took a while to realize I had to click on the text :)
Keep up the great work!
The dashing, switching to a different type of controls, is new to me. That makes games way more interesting!
I'm a little bit confused that I sometimes loose health during the dash. Is the trick to avoid the enemies in general?
Anyways, keep up the great work!
Until today I thought to know how to make coffee :)
The graphics, together with the calm, coffee color, are awesome!
I stuck at getting the heater on, but I will try this game again tomorrow (after a cup of coffee). Or I will use your provided source code to cheat :)
Yup. 5 different dither textures and a canvas/framebuffer containing the density of the explosion/smoke. For values between 0 and 0.2 it takes the first dither and so on. The dithering is scaled so it's not as small as a pixel, that would be boring.
The story hit me more than I expected. To be honest, I played it again and tried to fly back in the hope there was a secret ending :)
Also I gave some points on audio. Because the silent fits perfectly to the scene.
I'm not exactly sure what my mission is but the way the physics work made me smile :)
Keep up the great work!
(The game crashes/freezes sometimes without an error message, if it exports it somewhere I can send it to you)
Thanks for reporting!
Ore Miner 2 is my submission for a 5 days game jam and is no longer in active development, it received a bug fixing update after it and it should be stable enough to be played without too many annoying disruptions.
I added these bugs to my todo list, but I can not promise an update.
I double checked the render engines, nothing special, nothing which could crash. Nano Space uses much more complex shaders and it works too. Based on the results you send me (textures wrong overlapped) it' definitely not an error in the game itself. To find the thing which triggers it I need a Mac to test it on. If you have the time and interest to help me finding the error I can send you several copies, each with code parts disabled, to find the error this way. However the chance of success is low since the error could be everywhere.
I apologize for this issue.
This behavior is new to me, currently I'm discussing this with other developers. It might be a bug in the framework itself.
Can you trigger this bug or does it happens all the time? Even in the main menu?
Only if you want to, please test another game located in the launcher, like Nano Space, to see if the bug appears there too.
Sadly, every game has bugs. Please help me by reporting bugs here!
I receive a raw error message automatically, but it's always a great help if one explains under which circumstances the error occurred. What was your last action? What did you do in the exact moment of the crash? Does it happen every time?
Sometimes it's not even a crash but a graphical glitch or some other strange thing. In this case, please add a screenshot.
Include your ingame name so I know which error message is yours.