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Tales Of Brittlebreach's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #34 | 3.000 | 3.000 |
Overall | #41 | 2.605 | 2.605 |
Gameplay | #42 | 2.474 | 2.474 |
Mood | #43 | 2.579 | 2.579 |
Audio | #44 | 2.368 | 2.368 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Oh no! Tales of Brittlebreach crashed! Did you actually collect a crash log, or was that just some placeholder text?
It’s cool that you could put this together in Löve! The performance is just terrible though, haha.
Usually I get the logs, but this time it seem it got lost. I had no time to improve performance ^^ You can hit "return" to switch to the more lightweight renderer, usually doubling FPS when GPU bound, but I think there is still a long road to go to fix all the performance issues XD Especially the realtime shadow around the player is a massive bottleneck, 50% of the power is used by this effect ouf
Really great, I had fun playing this game. Nice job. There are few stuff that I didn't like but the game is nice.
I got stuck between a table and a shelf and had to restart. But the noises! Wurgh. murgh. warrrrgh. So good. Need some music more than a 4 bar loop? Call me sometime. Loved it.
Haha I may come back to this offer :D
First time i try a game made with 3Dreamengine. Nice game, but i had a graphical bug : my character and the monsters had disappear, only the shotgun was shown. Otherwise, good work !
Haha, here we go, the first graphical bug ^^ I assume its the bone skinning shader.
I liked the overall game, but would of liked to have seen more of the theme. I don't think I got too far as I managed to get myself stuck on the trees on the far right. I enjoyed playing it
Yes, sadly the theme and the story got stripped for time constraints. I plan to continue this project some day. The physics engine is a hacked Box2D, quite buggy right now but I will fix that eventually :D