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A jam entry

Monsters in DisguiseView game page »

Turn based tactical shooter. Completely free of violence.
Submitted by Luke100000 (@conczin) with 5 hours, 25 minutes before the deadline

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Visit Monsters in Disguise's game page

Results

CriteriaRankScore*Raw Score
Game design#103.4704.250
Sound#113.0623.750
Graphics#123.4704.250
Game play#133.0623.750
Respect of the limitations#163.6744.500
Overall#173.2323.958
Respect of the theme#192.6543.250

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Just me. And my friend who lost interest after 10 min of dev. So, basically just me.

Software used
love2d
Zerobrane Studio
Photoshop Elements 9

Cookies eaten
4

Difficulty of jam
Not that hard, but the time was too short for me :)

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Comments

Submitted(+1)

Very exciting gameplay. The user screens are elegant. Its simply awesome. 

Only backdrop that I faced was to wait for other players to finish attack and flee. As a player, I don't want to wait long for others to finish. So, making them move quick or speeding the gameplay after main player finishes his moves would do the job.

Overall I loved your game :)

Developer(+1)

I remember playing worms and waiting 75% of the time until the AI made their turns. You are right, now I can make changes and add a quick-forward :)
Added this to my Todolist!

Submitted

Great

Submitted(+1)

Very cool gameplay idea, however, the level design is flawed.. 
Only having one hero to fight vs multiple enemies means that I'll have to do multiple attack+retreat tactics. I managed to get to Level 3 using boring hit & hope tactics from a hidden place, but Level 3 was too much, because enemies would reach me before I could manage to do anything. and after that there was no escape.

Still, I loved the idea -- worm's like gameplay.. also the UI was very good!
Good job on doing this in such a short time!

Developer(+1)

Thank you for the feedback!

Yes, especially with the tactic part, which should be the main topic, I am not satisfied. There were grappling hooks planned and more types of weapons and maps where each hero of your squad should be part of a plan. But I was thinking too big in the given time frame. I'm interested in updating it, so let's hope I can improve it :)