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(+1)

Very cool gameplay idea, however, the level design is flawed.. 
Only having one hero to fight vs multiple enemies means that I'll have to do multiple attack+retreat tactics. I managed to get to Level 3 using boring hit & hope tactics from a hidden place, but Level 3 was too much, because enemies would reach me before I could manage to do anything. and after that there was no escape.

Still, I loved the idea -- worm's like gameplay.. also the UI was very good!
Good job on doing this in such a short time!

(+1)

Thank you for the feedback!

Yes, especially with the tactic part, which should be the main topic, I am not satisfied. There were grappling hooks planned and more types of weapons and maps where each hero of your squad should be part of a plan. But I was thinking too big in the given time frame. I'm interested in updating it, so let's hope I can improve it :)