Great spin on the Vampire Survivors genre, couldn't get enough of the music, gameplay is fun with a low skillfloor but still difficult against many enemies, although the enemies were a tad slow making it easy to circle around them. Even so, if this ain't top 10 I don't know what is!!
lancelot1106
Creator of
Recent community posts
Yeah the unset randomness is harsh, it's sadly something I didn't have the time to fix. As for placing it back on the table or discarding it, my idea was forcing the player to make interesting choices about which instruments to hold and to discard, but perhaps that's something to work out later. Even so, thanks for the feedback!
I was very confused trying to figure out what to do and how to make the pancakes (skill issue most likely), before finding out the cardboard trees and a not suspicious door in the scenery. Now I'm just left wondering whether those were actual people I made pancakes for.....
Became a 10/10 once I found out the pan was a weapon!
I'm really glad you liked the music!! Although if Meteo's whistling wasn't obvious, I guess I might have to simplify the music some more :D
Building up the music as you collect notes sounds interesting on paper, but in the game it would likely be at the cost of clarity for the puzzles. If a note can't occur (or occurs less) when it isn't collected yet, it becomes more difficult for the player to know if the note fits. It's an idea I fiddled with, but decided not to use. Collecting more dinos would be fun though, I'll definitely write that one down!
Very nice to hear! It did occur to me that this could be used for educational purposes, but I'll keep that in mind for the future!
Preferably I'd had the camera done as well (likely moving to in between the player & Meteo and/or slightly in front of the player), but with only a few hours left I decided that would give me more trouble than it'd be worth.
I can't believe I forgot about the clefs after every detail I put in there.... Even knowing it won't change much for most people, I hammered myself on getting the details right for those who would notice, so that one's kinda shameful 😅 And you also made me realize I forgot to program in the natural as well. Looks like a next version still has lots of work to do :)
Yep, the bug in level three is known. The double Db breaks the end of level check, but my brain was too mush to figure out how to improve that check so that even if you had a double note it'd not break the check (hence why in level 4 there's a note in the wall).
Even so, glad you enjoyed it! And I'm glad you picked up on the music as well :D that was intentional to make it easier for those who don't know musical notation so they could still hear whether the note would belong in the scale!
Thanks for the feedback! I'll make sure to note it down if I continue with this game. Perhaps making textbox static with the pointer just moving along could help.
As for knowing which note is correct: the answer is hidden in the background music, so needing to read music isn't completely needed (but still helpful :D )! That's also why the music just looped, so the player can keep listening to it and try to hear if the note is in there/harmonizes with it. I guess I'll have to make that clearer as well next time around 😅
I'm pleased you liked my take on the theme! I indeed wanted to add an option to hear the entire scale you built at any moment, but at day four my brain had practically turned to mush so I couldn't figure it out anymore >< And yeah, the visual part is more as a useful extra than the main thing to rely on.
There is a C in level 3, relatively close to the starting point of the level! But in checking, I did find another bug... Still, happy you enjoyed it!
Gorgeous art style and very interesting puzzles, although it did break eventually (don't overlap 2 notes...). Still, it was very beautiful and calming to play!
And we're gonna ignore the fact it took me about 4 levels of clicking they key for half a minute before I figured out it was click once and let it run... xD






