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lancelot1106

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A member registered Mar 08, 2022 · View creator page →

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Great spin on the Vampire Survivors genre, couldn't get enough of the music, gameplay is fun with a low skillfloor but still difficult against many enemies, although the enemies were a tad slow making it easy to circle around them. Even so, if this ain't top 10 I don't know what is!!

A fun take on the snake games, although the recoil was very harsh (bumped me out of the map, insta killing me). Even so, the game looks nice and plays smooth!

Yeah the unset randomness is harsh, it's sadly something I didn't have the time to fix. As for placing it back on the table or discarding it, my idea was forcing the player to make interesting choices about which instruments to hold and to discard, but perhaps that's something to work out later. Even so, thanks for the feedback!

Yes I did! I used Musescore to compose for all the instruments, and then Audacity to make sure it went into Godot correctly :D

Lovely how I only realized I screwed myself on the third loop. A great testament to me never reading the instructions... Great spin on the theme and an amazing result!

This art style is absolutely gorgeous!!! Almost makes up for the fact that the cows kept running into the cacti by themselves when I wasn't even near 🤭 Even so, lovely concept and execution!

Love the polish on this one! Really satisfying how quickly you can restart and try again, although I never seemed to get faster than 11.6. Even so, great game!!

It should be possible to have a maximum of 3 loops active at the same time, so that means somewhere is a bug I managed to miss... Even so, thanks for playing!

I was very confused trying to figure out what to do and how to make the pancakes (skill issue most likely), before finding out the cardboard trees and a not suspicious door in the scenery. Now I'm just left wondering whether those were actual people I made pancakes for.....

Became a 10/10 once I found out the pan was a weapon!

Glad you loved it! Just out of curiosity, which feedback is off according to you?

Thanks so much! Yeah the scoring system was something that I had to slap onto the game with very little time, but once I continue the game I'll make sure to put more focus into that!

I'm really glad you liked the music!! Although if Meteo's whistling wasn't obvious, I guess I might have to simplify the music some more :D

Building up the music as you collect notes sounds interesting on paper, but in the game it would likely be at the cost of clarity for the puzzles. If a note can't occur (or occurs less) when it isn't collected yet, it becomes more difficult for the player to know if the note fits. It's an idea I fiddled with, but decided not to use. Collecting more dinos would be fun though, I'll definitely write that one down!

Very nice to hear! It did occur to me that this could be used for educational purposes, but I'll keep that in mind for the future!
Preferably I'd had the camera done as well (likely moving to in between the player & Meteo and/or slightly in front of the player), but with only a few hours left I decided that would give me more trouble than it'd be worth.

I can't believe I forgot about the clefs after every detail I put in there.... Even knowing it won't change much for most people, I hammered myself on getting the details right for those who would notice, so that one's kinda shameful 😅 And you also made me realize I forgot to program in the natural as well. Looks like a next version still has lots of work to do :)

Yep, the bug in level three is known. The double Db breaks the end of level check, but my brain was too mush to figure out how to improve that check so that even if you had a double note it'd not break the check (hence why in level 4 there's a note in the wall).

Even so, glad you enjoyed it! And I'm glad you picked up on the music as well :D that was intentional to make it easier for those who don't know musical notation so they could still hear whether the note would belong in the scale!

Thanks a lot, glad you liked it!! Yeah, (re)playing the scale is a feature requested more often, so for a next iteration that'll definitely be in there! :D

Thanks for the feedback! I'll make sure to note it down if I continue with this game. Perhaps making textbox static with the pointer just moving along could help.

As for knowing which note is correct: the answer is hidden in the background music, so needing to read music isn't completely needed (but still helpful :D )! That's also why the music just looped, so the player can keep listening to it and try to hear if the note is in there/harmonizes with it. I guess I'll have to make that clearer as well next time around 😅

Glad you liked it! But I guess I could have made a few things a bit clearer in the tutorial. And yes, there is a small bug in the tutorial 🤭 but luckily I added a skip button :)

Still, very happy to hear you liked the execution!

Glad you liked the music! And no, you are not supposed to pick up harmful notes, I suppose I could have made that clearer in the tutorial. Notes that hurt you also won't show up in the scale (because they don't harmonize with it) ánd can eventually cause you to fail the level. 

Thank you! Glad you like the way I interpreted the theme!!

Thanks!!

I'm pleased you liked my take on the theme! I indeed wanted to add an option to hear the entire scale you built at any moment, but at day four my brain had practically turned to mush so I couldn't figure it out anymore >< And yeah, the visual part is more as a useful extra than the main thing to rely on.

There is a C in level 3, relatively close to the starting point of the level! But in checking, I did find another bug... Still, happy you enjoyed it!

Happy you liked the dinos and Meteo, as well as the take on the theme! And yeah, not every note will harmonize with the scale, probably something to put into the tutorial for a next time :D

Second time I've heard about the bug, and I even made sure to check the level thrice. Oh well... Still, thanks for playing! I'll make sure to add more notes per level in a future version so simply picking everything up is less of a strategy ;)

Thank you so much!

My intention was to add some explanation for the scales, but I had to rescope as that would get too big way too quickly (even with just the four scales used, whoops). But yeah, memorizing works too 😅

Glad you enjoyed it! My goal was indeed to make it so even without knowing theory it would be possible and fun, so I'm happy that seems to be achieved!!

The notes can be picked up by jumping towards them (had hoped that was a bit more clear from the tutorial), so I hope your next attempt goes better!

And yeah, UI is not my strong suit. I've gotten the hang of UI in Unity, but in Godot I'm still way off knowing all the ins and outs

I'm not gonna lie, I tried for like half an hour to break it like that and it never happend to me, so I'm slightly embarassed it can happen... Still, glad you liked the idea!

To be honest, it would've caused some destruction if the scales hadn't broken its fall ;)

These puzzles had me absolutely stumped. Great stuff and well done for a game in 4 days!!

Very cute artstyle and a nice take on the theme! Glad the hint system was included otherwise I'd have never figured things out on my own, whoops. Even so, very enjoyable to build a massive mess of houses! :D

Gorgeous art style and very interesting puzzles, although it did break eventually (don't overlap 2 notes...). Still, it was very beautiful and calming to play!


And we're gonna ignore the fact it took me about 4 levels of clicking they key for half a minute before I figured out it was click once and let it run... xD

Thanks you, great to hear you liked it!

It's a bit simple, but Tetris will remain fun and as a good extension on Tetris it's a safe play! Did have some trouble getting main.py running after not using my python IDE for about 3 years now, so that's a small point of improvement. Even so , well done!

That's great to hear! Pretty much what I was hoping for when I came up with the mechanic, thanks a lot!!

I would have liked to polish more, of course, but for four days I'm happy with the amount of polish I could bring in before the deadline :D

And here I though I fixed all the bugs, whoops...
Even so, glad you liked the art and gameplay!

I did try to make it so even when you aren't musical it's still possible, so I hope that worked for you! I'm happy you liked it though!

Thanks a lot! Pleased to hear that!!

As for Meteo... He regrets nothing 😎😎 (but he likes music so he's okay with helping out)

That's why "the world remembers the music", the entire scale is woven into the background music to make it easier when whistling and comparing notes! That said, I'm glad you had fun, thanks!

Holy hell this was an amazing experience! Great art style and very smooth gameplay (save for one or two bugs). Absolutely great entry for this jam!!!