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Really fun take on the theme! Nice art and sound design complement each other. The rounds may take a bit of planning but I like it a lot. Also really nice that the dice show exactly what they can roll, but found that out after 2 rounds. Wondering if that's decided by rng within a limit or predetermined. The only problem is the difficulty. At times it seemed really easy, and over half of the fights were done within the first round, not really requiring to think long(er) term, build up courage, or strategically cancel moves. Mostly I just focussed on rolling a reload (3/6 on a die) and a gun (2/6 on 2 dice) and that's basically the end of the fight.

Thank you, I am considering implementing unlockable harder difficulties that push the player to strategize more, likely by lowering player health and rerolls but also possibly by buffing criminals as well.

We just released the improved version at https://roguebrain.itch.io/crapshot-saloon-deluxe-edition!