Play game
Dicey Towers's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1642 | 3.000 | 3.000 |
Creativity | #2183 | 3.071 | 3.071 |
Overall | #2839 | 2.738 | 2.738 |
Presentation | #4286 | 2.143 | 2.143 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
different kinds of dice which have to roll through the platformer levels
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
Leave a comment
Log in with itch.io to leave a comment.
Comments
would rate higher if not for the camera, i know you tried to fic it but ya good game though.
Lovely idea ! A bit difficult for me to move around but the concept is fun and cute.
Cool platformer!
I really loved the music. controls were a bit difficult for me but cool game overall.
Show post...
I really like the music, it was fantastic. I would like to see some mechanics with the random number of the dice instead of just counting lives.
Aww! I love how the die face shows your number of lives! And the intense piano music is so good! And very funny when paired with the little die rolling around in a tower XD I also appreciated how the buttons stay pressed even if you died! Super cute and fun platforming game! Great job with the game!
Really cute fun little game, love how you displayed the lives on the dice, nice touch!
I really like it, really fun and creative that we see how many lives on the dice.
One advice(you probably already know):try changing the font.
The music is really good, and I like the idea of playing a platformer as a polygon where you have to roll on each side. I also like the high difficulty. I found that you could sometimes exploit the game by double jumping even though it seems like you shouldn't be able to.
Please try our game as well! :)
Thanks so much, glad you enjoyed it! And yeah, the double jump was
unintended and most likely a side effect of the coyote timean absolutely intended mechanic ;) Probably could have taken out some cheese by placing extra spikes as a bandaid within the 48 hours, but too many spikes could make the game feel unfair.This was fun to play, it reminded me of mario brothers but as a dice. I liked that you knew how many lives you had left by the number on the dice. The game got stuck at one life left
it's not really stuck at one life, it's the intended way. A die can't have a value of less than one (at least not the d4, d6, d12 and d20). This also makes it so you can still complete the level, but may take some of the feeling of achievement away.
What an improvemend since i play tested it!