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Looks very clean and polished from the outside, nice 3d art, good music, and fits the theme, but when playing a few bugs shone through when playing. If an input is given within a certain timeframe after the previous input, it eats the input and you're forced to choose a different direction. When the AI hits an outer wall it seems to freeze up and forces a restart, and the attack never seemed to work (even though I had points left). Probably needs some polishing but could be really fun