The music brings the game alive for me, good direct usage of the limitation. Good job for your first game jam!
kumelogames
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Not too cozy with the way I was trying to take out majority of the rats lol. This game is great and different take on the theme here. The main gameplay felt good to play, even busted out my controller for it. I was able to understand the hit distance from the projectile attacks to the hit box from the bites. I also got stuck on the projectile reflection part, I couldn't position myself in spot here the projectile could reflect back and hit the bee.
The aesthetics and art (especially for the art) are very nice, and the world seems very exploratory. I would probably mention that his game requires a controller since my keyboard controls weren't working. I would say I had trouble really understanding what the gameplay was supposed to be beyond walking around. Clean work here overall.
UPDATE: Ok, I played the working version lol, good additional song and again good on the exploratory part, the world EASILY stands out.
Hi everyone! Kene here!
I am a game designer and programmer with 3+ years of work experience. I am looking to join a team of passionate and cool folks again. I am skilled in both Unity and Unreal Engine 5, and in scripting in C#, C++, and Blueprints. I do hope to work in Unreal Engine this time around for the Jam.
For background, I intend to focus on systems, game AI, or custom tools. But I am quite versatile based on the project or what designers need, whether in 2D or 3D.
If any team needs an extra hand, dm me.
(I am EST time, but I've worked with folks in other time zones!)
Check out my previous work!
The game runs well and I can restart quickly so despite the lack of UI for restarting, I was able to oversee that but I couldn't get past the first truck with the red barrels. Besides that, you have nice visuals here, nice VFX, and the aiming is smooth. Continue to update it as this has great potential!
Nice entry, however, I did have a hard time trying to understand what was happening, felt like I was just shooting a bunch of words around the scene. The visual and narrative are the highlight of this project as it was pleasing to look at. Pretty much more guidance with goals and mechanics is the the only nitpick but besides that nice job here!






















