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Nolan

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A member registered Apr 27, 2019 · View creator page →

Creator of

Recent community posts

I accidentally removed the .zip file containing the game. I can't reupload it during voting phase so i'll have to upload it after the phase again. Sorry for this inconvenience!

I accidentally removed the .zip of the game. Didn't know we aren't supposed to update our stuff during the rating phase. Well, i will upload the .zip again after this phase.

Thanks for the kind words! I'll look into that one and upload a fixed version.

https://itch.io/jam/brackeys-4/rate/723373

Yours will be on my list "need to play next"!

Will add yours to my collection! I play and rate it tomorrow, need to sleep now.

https://itch.io/jam/brackeys-4/rate/723373

I will definetly take a glance at it! Really excited!

REALLY NICE! Using some sort of clones, which appear after you die, as a moving platform is pretty original and satisfying!

REALLY NICE! Using some sort of clones, which appear after you die, as a moving platform is pretty original and satisfying!

Addictive!

Stunning graphics and cutscenes. Only complain would be the difficult controls which i can't really get used to.

I really don't get the connection to the theme. It just plays like a normal zelda, which isn't bad. The Controls are horrible and all over the place. It is possible to play with them, but it's not fun. Really should make them changeable and make a more clear connection to the theme. Otherwise it's pretty solid and good.

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Cool little puzzle game. Love the art, music and leveldesign. Though the key for rewinding isn't the best choice (my pc doesn't like shift)  it still is a good game. Keep it up!

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Idk but i didn't feel comfortable. Maybe it was the music or just myself.

The idea of repeating a level but making it everytime harder and harder is pretty cool. But it does get pretty repetitive. In the end i just dashed through the course. Enemies or turrets would be a big game changer for this one. Overall a solid game with much potential.

Looks pretty cool and gives me chills. Music fits perfect. But i don't know what to do about the first wall which i am supposed to break. I don't know how

Won't miss that one!

Already looks stunning, can't wait to give it a shot. Will play and rate it later this day

Thanks for the reminder, will look into the game later this day.

Idk but i kinda felt lost inside your game. Without the video it would have been a whole lot more difficult. And it wasn't the puzzles, it was finding the abilities or tools which was so difficult. Objective pointers or some other kind of signal would help a lot. Atleast for me.
The game looks nice and feels pretty good to play, the music fits and it does have it's own charm when playing it. Idk how to explain it better

The grapling hook is a weird thing though. It's not easy to use and makes this game harder than it actually should be. I also did make my way out by spamming it while climbing an obstacle. The player wasn't in the stage anymore and i basically made infinite points. It stopped at 415, but the level also didn't generate at that point anymore.

The Visuals are pretty damn sick and the music motivates playing more. I don't know how you would use the rewind ability, didn't make sense anywhere.

The dungeons do give some variations with some rooms containing puzzles and some enemies. But the enemies got out of the rooms real quick and didn't seem to be bound to it. A border for them would fix that problem. The rewind ability which reverses the enemies moves is a bit unbalanced. If you spam "r" while chased by enemies you can keep them easily at distance and have enough time for shooting. A cooldown for the ability would make it more interesting to play against them. The tutorial you provided right at the beginning was pretty good and explained the game mechanics very quick and easy. Keep it up!

I like the multiple endings. Keeps the player interested in playing more

Looks damn nice and smooth. But it's too short, definitely expand those levels and level goals a bit. 

Felt that. My game also didn't turn our like i thought, but that's what it's about. Hope the next gamejam will be better for both of us;D And no problem, that's what the thread was about. Wanted some more interesting games which aren't viewed much

Relaxing puzzles and cute pixel art. Perfect fit. Although the rewind mechanic seems sometimes buggy and not that responsive, it still is pretty good and solid.

I guess it would be a bit too hard to really make this real with your game, but making bigger levels would add so much too it. They could be seperated in different parts where the player has to reach a checkpoint in order to continue. At the checkpoint he respawns and can record new movements.

Still, even without my extra dreams and wishes, a pretty good and relaxing game!

After a few levels i was stuck because the goalpoint didnt function as expected. But had much fun with it!

This one was pretty damn original. Haven't seen something like this one till now. And it does put a smile on my face when powering up the little car. The levels seem a bit too easy, but it could've been just the very first ones. I did get stuck in level 5 or 6, the golden cube or goal doesn't function as expected. Could have been a bug which only occured for me, but it definitely needs some polishing. It's damn worth it

The hourglass as the players healthbar is pretty cool! But it could be just me, but i would have liked the hourglass even more integrated in the gameplay. like to types of platforms which will be trigger and toggled when turning the hourglass. But even without that, still pretty cool and well made.

Only thing i really can complain about is that the game isn't saving the player options. After restarting the level it switched back to fullscreen. The Leveldesign wasn't that bad, but it was a bit too unclear were to go. I sometimes needed to drive a whole lot back to get the right path.

so do i, my boy. but ratings aren't everything you know?

The main problems of the game surely are that the camera and player movement are too slow. There was also one section where i didn't know why the game has gone game over. It was level 3 where the player crashes thru the floor. Some indepth tutorials would be great, otherwise it was a pretty nice one

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I want to look into more unpopular submissions. I've seen all the popular stuff by now.

If you want to, here's also my game. Not that big, but still not bad: https://itch.io/jam/brackeys-4/rate/723373
Would appreciate everyone who checks it out.

This game looks pretty cool! Those timetravels very pretty sick and really making the player take action for smaller things, which in other games would have happened automatically, was a pretty smart way keeping the player motivated. Although the mouse sensitivity was a little too high (should have been adjustable) and sometimes the objectives weren't that much clear. But overall pretty good game!

I don't know if mine fulfills your wish, but i'll give it a try https://itch.io/jam/brackeys-4/rate/723373

Can't wait for number 2!

The jumps are pretty tight i think. Although it adds difficulty to the game, it's sometimes really frustrating. But otherwise pretty nice made, with these mirrors which switch your direction and the level design.

Here's my small game, ain't much but it's honest work https://itch.io/jam/brackeys-4/rate/723373

A little short, but still pretty good. Liked the part where it switched from water to land. The rewinding as a child or mate was pretty creative. Never seen that before in this jam.

https://itch.io/jam/brackeys-4/rate/723373

Damn polished for a gamejam game. looks like a normal indie game on steam