
Background
A friend of mine says he only gets his best ideas in the shower, and not just any shower, but a chaotic one. Music blasting, maybe flashing lights, maybe someone cackling behind the curtain. For me, though, showers work because they cut off outside stimuli and leave some safe room to think.
Lately I have been bouncing between teaching and planning a wedding. Neither has been overwhelming, and it’s all coming together quite nicely, but it helps to have a creative outlet on the side. Going back to layout design, something I loved messing with in past games, has been a steady outlet.
I have a central productive focus in my life, and one silly one. The idea arrived at the right inlet of a very busy time, and so I took that time to put it on paper.

The Game
Pokémon Shale places you in a dungeon just on the outskirts of Pinwheel Forest, after some unknown disaster. The caves are left scattered with Pokémon that have “come here to endure, nothing more”.
Your role as a Pokémon yourself, is to explore and map the rooms you uncover, build defenses, and recruit Pokémon to help grow a small community within the dungeon. Along the way, you can take on tasks from the floor’s pseudo-legendary Pokémon and uncover hidden secrets tied to the ruins and their formation.
Mechanically, every room you enter generates either a resource opportunity or a challenge, determined by pulling cards. Whatever you reveal gets physically drawn into your map, building the dungeon as you explore it.

You then use your stationed units to defend against invading Pokémon and, if you weaken them carefully enough, attempt to recruit them instead of defeating them outright.
The core structure is inspired by the tower defense system DELVE, but the mechanics have been heavily reworked. Pokémon units are more complex, with distinct abilities and scaling. The system is balanced around a central tension: lowering an enemy’s health enough to capture it without accidentally knocking it out, versus spending resources to recruit or purchase reliable combatants outright.
All while making it pretty.

Interested?
Read more about the design choices going into Pokémon Shale here: https://holisticdice.substack.com/p/devlog-pokemon-shale-mystery-dungeon








