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Sci-fi, Neuroscience, & Dice: Mixing mechanics and thematics

A topic by Kai Medina created 17 days ago Views: 51
Viewing posts 1 to 1

We live in a world of abstractions, where the mind constantly creates and updates mental models to make sense of its surroundings. Memory can be fragile, often fading as we move between spaces, with our internal maps shifting as quickly as we navigate them.1 Simulation is intrinsic to human nature, as is play— a topic I explored just a few weeks ago. Today, I’ll be exploring Hive Synapse Spy Agency, a tabletop game by Austin Lim and Anton Galang, as its background sheds light on the cross-sectionality of neuroscience, science-fiction, and the power of games to envision a new future.

This is an image of a triangular diagram from Scott McCloud's Understanding Comics. The diagram represents the "Pictorial Vocabulary" of comics and visual arts, with three labeled vertices:  Reality: Representing detailed, realistic imagery (e.g., a highly detailed face). Language: Representing abstraction and symbols (e.g., a smiley face or simple icon). The Picture Plane: Representing pure shapes, lines, and colors without representational context (e.g., a square, triangle, and circle). Inside the triangle, there are various illustrations that transition between these extremes, such as progressively abstracted faces moving from realistic depictions toward symbolic representations. Two speech bubbles explain the diagram:  The top describes the "Picture Plane" as the realm where shapes and colors exist as themselves. The second explains how the triangular area encompasses the total vocabulary of comics and visual arts.

From the graphic novelist’s bible: Understanding Comics by Scott Mcloud

We play to help understand the world around us in a safe environment. It is an adaptive behavior prevalent throughout nature2 that allows a creature to imagine scenarios and test abilities that may aid them when they are met with these encounters.

“Although adults might define as work infants’ struggle to balance and begin to stand or walk independently, infants appear to have intrinsic motivations for achieving these motor skills and show expressions of pleasure in achieving them. Thus, this motor practice appears to be play for infants.” - Garner, B. P. (2021)

So, we create simulations outside our mind in order to form simulations in our mind, all-and-all to understand the world best we can. We are developing creatures, who still use play to grow throughout our lifespan.3  Play is good for the brain.

Read the rest of this article here: https://holisticdice.substack.com/p/neuroscience