Really thanks for the feedback! I hope to add some basic in-game explanations and do others things you suggested.
Thanks for the encouragement. :D
Thank you for the feedback!
The cycle of using and switching weapons needs improvements. I think the issue of switching weapons is because you needs to put the bat into his original place before pick up a hose - isn't so convenient yet.
Hi, thank you so much for playing and the feeback.
Oh, it's true, sorry. I added a little description in the project page explaning this while i cannot update the game.
To use the items you need to go to them, so the item will be equiped and you can use it as a gun firing with mouse. You need to put they back in the right place in order to use other item or interact with mud puddle. I'm thinking of simplifying this mechanic.
wow, I did not see this problem, I will investigate, I made the limits when there was little time.
Thanks for the suggestions! I recorded some sound effects but that was when i did not have time enough and i was afraid that they seems very annoying and spoil the experience.
I will implement high score and sounds later :))
The bosses are very well made and art is good.
The gameplay got a bit repetitive in my opinion (because of the bunch of bugs chasing you all the time, even when i have defeated the boss). Other types of enemies could diversify the gameplay.
Great work :)
I felt the tension built with the game design (especially the music). Randomly generated levels are an effort that can not go blank. Great work!
Some collectibles could make the game more interesting. Like other guns, or life regeneration.
The game is cool :)
I like in particular the level design and mechanic. The dialogues are funny and music a little anoying with the passage of time (but I think it was my fault for repeating so many times the same level x)). Just art needs more polishing in my opinion.
Great job! The level design is great in my opinion.
I liked of the animations and art of stuffs. Would be great (visually)move visual effects, like particles.
The player movement is hard to handle in precision movements. Like the initials platforms. I get stuck at tthe hammer pendulum :(
I liked the art of scenario and character. The ideia is cool! Congrats and go on making new ones :D.
When i started I felt very difficult to play but then I got the hang of it.
I think the spell hit area could be bigger, sometimes I expected the enemy to get too close to hit the attack and then I miss the attack.