Thank you! We also wish we could have developed it a bit further, but maybe at a later date :)
João Gradim
Creator of
Recent community posts
I loved this game.
It’s hard, it’s slightly janky, and the instructions and goals aren’t really clear. Remapable controls would be nice. It also appears to be somewhat deep, with great control over your ship design (love this concept), although I wasn’t able to progress very far due to the difficulty level and harsh penalties.
But there’s an undeniable charm about it, how the music, sounds and graphical choices all blend together to create a really gripping experience.
One of the games I most enjoyed so far in this jam! Great job!
Nice mix of 3d and pixel art and great audio, makes for some interesting play sessions!
I found the controls to be a little stiff, making the gameplay a little bit hard. Never reached the end but still had a lot of fun with it.
The initial screen with the message takes way too long to disappear, to the point that I thought the game wasn’t going to start. I was also unable to skip it. If by any chance this a loading screen, I would display some sort of progress to inform the player that something is happening.
Overall, great job! Congratulations!
I was really lost at first, had no idea what the controls were or what the point to the whole game is. I eventually figured out, but the gameplay loop needs to be refined, it’s currently a slow march towards inevitable defeat. There is a lot of potential here, however, and it seems like you have a good starting point! Great work on the graphics and sound.
Looks great, and is a fun idea. One thing that turned me off was not being able to jump just a little bit higher. On the second level, I couldn’t jump from conveyor to conveyor, which was unexpected, otherwise it becomes really hard to get the box on the ledge to right.
Still, this was a great play and a lot of fun!
This game is beautiful, and it was a very zen experience… most of time. Whenever I was in immediate danger my brain decided to shutdown and revert to the default control scheme on the arrow keys, leading to hilarious failures, but having the checkpoints really pushed me forward with the game.
The art really feels like a cohesive whole (squiggly animated lines particularly great), and really pulls the whole atmosphere of the game together.
I sometimes wished that the controls were a bit tighter, and a bit faster, but that might detract from the whole zen vibe you have going on.
Awesome job!
My building skills ended up killing Jim most of the time, I guess that was a disaster as well. This game is very charming, and really a lot of fun, one of the jam entries I spent most time with so far. Some feedback:
- Using a trackpad, it’s hard to rotate to 0 / 90 degrees, found it very sensitive
- I have no idea what the different blocks represent. Wood, metal, rock? What are their effects on the disasters?
I think this could be a very fun game if further developed.
Great job!