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Jesrin

17
Posts
1
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A member registered Mar 13, 2017

Recent community posts

Screw that one train car in particular (you know the one). Nice work! Love that you jump on the horse's back after taking damage (and that it throws axes when you feed it an apple). Good luck with the last six months of your make-a-game-a-month challenge!

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Sadly the high jumps didn't work most of the time, but great job with the game otherwise! I enjoyed that you couldn't just run and gun blindly through the levels but actually had to think about projectile patterns and manipulate them to your advantage.  :)

Thanks for the feedback!

I agree! Thank you so much :)

Thanks so much

Thank you!

Thanks for your feedback! Totally agree about the dialog. I definitely got annoyed having to go through dialog repeatedly when I was dying while testing the levels (especially the boss lol), but sadly we didn't get a chance to implement that. Thanks for playing :D

Thank you for the feedback, and thanks for playing!

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I enjoyed my time with this--great work! The upgrade mechanics confused me initially because there isn't a ton of obvious feedback when you use the computer, and I definitely triggered sticky keys spamming shift :). Otherwise, solid submission and strong concept! The art is fantastic.

Game feels very complete and the concept is super strong and comes across well. Loved the art and general retro vibe. Great work!

Easily one of my favorite submissions. Excellent work and very polished!

Loved the premise, and the tutorial level was excellent. I had it crash on me on the third level but still enjoyed my time with it. Great work!

Thanks so much! I played Squire and absolutely loved the concept. Great job :)

Thanks for the feedback! Glad you enjoyed, and agreed about the controls. The aiming especially feels a little wonky to me on controller. Only so much you can do in 9 days :)

Thank you! Definitely not a solo endeavor.  Three of us did the bulk of the work with some support from a fourth. Check out the credits for more info. :)

Hey, I'm the main artist/composer/writer and one of the coders for this game. Thanks so much for y'all's constructive feedback and kind words. This was a blast to work on and I'm glad it came out as well as it did. Last day was definitely a crunch :D

Unfortunately we ran into a GitHub issue during our last merge that corrupted a couple rooms and the main scene, so we had to revert to a previous commit in order to submit the game in time. We lost a lot of dialog and a train whistle pull cord, which I'm quite disappointed about. After we submitted, I spent another few hours redoing the changes (along with a couple other tweaks and polish) and putting them together in a fan edit version. If any of y'all are interested in playing that version (not for judging/rating purposes of course--not trying to cheat :-) ), feel free to PM me (not sure if that's possible on itch) or shoot me an email at jesrinofongorvad@gmail.com with subject "Ouroboros Fan Edit". I'd be happy to send you a link to grab the .exe.

Thanks everyone for playing!

Enjoyed my experience with this--thanks!