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A jam submission

Infect the MoonView game page

Bring about a new age of darkness. Infect the moon!
Submitted by rawrasaurland — 7 hours, 25 minutes before the deadline
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Infect the Moon's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#682.9853.500
Theme#743.1983.750
Audio#1102.2392.625
Overall#1132.2842.679
Accessibilty#1181.9192.250
Fun#1231.8122.125
Controls#1251.9192.250
Graphics#1301.9192.250

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
v4.2.1

Wildcards Used
Gridlock

Game Description
An auto battler strategy card game. Spread your parasitic slime, infect hosts, and fight your way to the end of the dungeon to infect the moon

How does your game tie into the theme?
You take on the role of the parasites. Spreading parasitic slime and infecting hosts.

Source(s)
N/A

Discord Username(s)
rawrasaurland

Participation Level (GWJ Only)
0

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Comments

Submitted(+1)

Fun.  Cool premise. Seems a bit easy?

I didn't understand the 2 second delay on drawing cards. At first I thought the game was bugged, or I hadn't met some requirement for refilling my hand, then I realized it was just a short delay on drawing cards.

I could see this being developed further. I love a good creeping expansion game.

Submitted (1 edit) (+1)

Interesting concept. Having worked on projects that require robust pathfinding solutions, I respect that you were able to complete this within a game jam timeframe. Pathfinding is no joke lol.

Biggest complaint I have is that there wasn't really anything preventing me from reaching the goal except for the time it took to draw the right cards. As far as I can tell from a single playthrough, the enemies don't really do anything except attack your hosts. One of them wandered past my unguarded infection site at one point but didn't pause to attack or otherwise hinder my expansion.

All said, this is definitely a place you could build from if you wanted to expand the game. Creating more hindrances to the parasite's expansion, allowing deck customization/some form of meta-progression, procedurally generated levels, etc. would all contribute to making the game feel fuller and more rewarding. 

Congratulations on completing the game jam and keep up the great work!

Submitted(+1)

Very Interesting take, Would of never of thought to do a card game. Would be interesting to see this concept developed more. I liked the idea of the cards but Imo think the Slime should do something to enemy units as my units died and I just had no reason to infect/couldn't infect. I also couldn't move? everywhere I clicked  never allowed me to so I didn't quite understand what I was doing wrong with that. I also think if you made it more like a round based system could make the cards a bit more impactful or just have a card added to your hand ever x seconds instead of clicking. But I think the idea overall is really solid and think you could develop this to be a good mobile game 

Submitted(+1)

very good game as somoene said it took a bit to understand how to play but its actually a cool idea for an phone game i would play it when bored

Submitted(+1)

This was an interesting idea. I liked the audio and the pixel art.

It took me a bit to understand exactly how to play the various card but once I got the hang of it it was pretty straightforward. There didn’t seem to be a lot in the way of trade-offs, I pretty much just drew cards until I could spread and periodically moved my troops to attack and infect others. But I never really felt like I needed to do anything other than plot a relatively straight course for the goal. I feel like with one more degree of freedom to create some trade-offs though, this could be pretty cool.

Nice job!

Developer

Thanks for the comment! I totally know what you mean. I was hoping to add a few more things to make the choices meaningful but sunk a little too much time into the behaviour tree and card system 😂

Submitted(+1)

Ha ha, I totally know how that goes. Still, nice job for your first GWJ!