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A jam submission

Parasitic Research SocietyView game page

A game where you research parasites
Submitted by Dark_Rozen — 1 hour, 38 minutes before the deadline
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Parasitic Research Society's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#1092.3452.750
Accessibilty#1181.9192.250
Audio#1241.5991.875
Theme#1272.0252.375
Overall#1381.7062.000
Controls#1391.5991.875
Fun#1431.0661.250
Graphics#1431.3861.625

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.2

Wildcards Used
0

Game Description
Parasite Research game

How does your game tie into the theme?
You research parasites

Source(s)
no

Discord Username(s)
Dark Rozen

Participation Level (GWJ Only)
4 I think, dont fully remember

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Comments

Submitted (1 edit)

I liked being dropped into the game not knowing what to do, but slowly piecing together the objective by just messing around. My specific path through the game helped to make this possible. My initial explorations took me from the amoeba pool to the cabin to, finally, the woodlice tree. When I tried using the research bench but was told I needed certain lengths of woodlice and amoebae to complete the next research tier, I made the connection that the missing ingredient must be in the other salient object in the world--the tree. 

I like it when games are structured in such a way that they give rise to situations where you make connections of this kind. It's essentially how puzzles function. While the game is ultimately a resource collection and "crafting" game, the early parts of it felt more puzzlish to me as I figured out what I was supposed to be doing, and that ended up being the most interesting part. There isn't much game here, but for that briefest of moments, there was something there.

Congrats on finishing the jam last minute!

Developer

Thanks for playing! I'm glad you enjoyed the puzzle aspect of it, even though there isnt much gameplay at the moment. I might itterate the game at the end of the jam to add some new mechanics.

Submitted

I like the concept of the game and it would be nice to see this idea expanded. Some kind of visual/audio indicator that you've collected a parasite would go a long way. My gameplay amounted to spamming E hoping things would happen and not being sure what to do.

Developer

Thanks for playing! I did try to add that, but the game seems to have broken. I've put in a request to update the game to fix the gameplay.

Developer(+1)

It's been updated if you want to check it out again, the main gameplay loop has been fixed so it's easier to understand.