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James Patton

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A member registered Jan 31, 2015 · View creator page →

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This is a wonderful game. I'm going through a bit of a rough spot right now, partly due to despair over the future of society and how unfair and brutal it is. Although this game can't portray a  way forward in all of its confusing complexity, it at least gave me a few nudges as to a future I can imagine that doesn't just lead to something awful.

NO WAY! I'm so glad you got it fixed! Thanks for following up here, by the way: it's good to know what caused this so that if it happens again I can tell that person "um hey look it's almost definitely the read privileges".

Hope you like the game now you've finally got it working! :)

Can you access the ~Library folder at all? (Be aware: ~Library is a hidden folder, and there is apparently a duplicate Library folder that is not hidden by default.)

This post does a pretty good job explaining it: https://www.macworld.co.uk/how-to/mac-software/show-hidden-files-mac-3520878/

That is so frustrating, I'm so sorry! Could you guys send me your log files? They should be in "~/Library/Logs/Unity/Player.log".

You can send me an email with the log at jamesdavidpatton [at] gmail [dot] com.

I just replied on that thread:

This issue has been fixed, BUT it relies on the game being placed in a folder where the game has read privileges. For one user, this just meant taking the game out of the Downloads folder - try moving it somewhere else and trying again?

If that still doesn't fix it then of course you can have a refund, let me know :)

This issue has been fixed, BUT it relies on the game being placed in a folder where the game has read privileges. For one user, this just meant taking the game out of the Downloads folder - try moving it somewhere else and trying again?

Hi there! Yeah, I'm really not sure how to give players stuff to spend their money on in the mid game. By that point you've basically bought everything. 
My advice is to just focus on doing whatever the board wants next. If you focus on each mission you should be able to rack up agenda points and start buying up agendas before too long. You do have a long road ahead, though!

Have subsequent versions worked for you?

That is super weird. I'm a bit concerned now.

Yeah, the sliders are really annoying right now. I want to make them more intuitive and less... horrible... but it's a matter of "if I have time before release". 

Glad you like it! This has been fixed, the board will now only ask you to research projects that are not the AI virus.

Oooooh, don't go down that road, they won't like it ;)

Hi, this has been fixed so it won't happen in the next build. Thanks!

This is fantastic! Going to take a look over them tonight I think. ^^

And can you explain exactly what you click? It's possible you're doing something I didn't anticipate.

Could you send me a save file of this? My email is spinnortalitysignup at gma il do t c om (spaced out so spambots don't find it).

I took it out because people kept accidentally clicking the End turn button instead. Just press escape :)

That is incredibly weird. Does it still happen if you save, quit, then load the game?

If it does persist after you save and reload, can you send me your save file?

Right, it's 3 months late but this issue is now fixed.

Andy, you are totally right about the redundant "Stocks" problem. You're right, I should just hide that number and show you the percentage. Even if the stocks are not bought from another company, it still "feels" fine, except for the fact that you get this extra pointless number. It's also causing some confusion with players who somehow have more stocks but less shares than the controlling shareholder. (I assume this is a rounding error.)

And you should be able to see your own share % in the latest build, I tihnk that was a scrolling issue.

Beautiful. I think I'll consider why and how I'm constructing the world while doing my shopping, the world will be complete at checkout, and then the burden begins.

This is brilliant. I'm already kind of doing this: I stim with rings, I wear pendants to remind myself of who I am, and I've bleached pentagrams and sigils onto T-shirts to enchant them.

That's really weird: I'm using the same system to display their vulnerability as I do to display their power, so if one worked then the other should as well. I'll take a look for the next build and see what's going on.

Thanks! I might even move the menu button somewhere else completely: even after I fix the collision box for the end turn button, people might accidentally click it just because they're so close.

This is now fixed! An odd bug broke the loading system. I've uploaded a fixed version, so you should be able to continue playing now.

Yup, that seems to work!

Currently testing a simple fix for this where the window is scaled down a bit but remains in the same place. (I tried moving it to other areas of the screen but everywhere else felt even weirder.)

So the idea with these newspaper articles is that they launch when the public first encounters this tech. Just because you, an all-powerful company, have secretly done some research doesn't mean it would get into the papers.

I will tweak it so that these will definitely fire even if your launch is a disaster (currently they only fire if your launch is semi-successful): naturally the newspapers would report on this stuff even if it was a failure. And I'll quickly have a once-over to see if some of these might be more applicable as "this has been researched" rather than "this has been launched".

I couldn't reproduce this problem, so I'm not sure if I've fixed it - but I was able to find one possible cause for this, which has now been fixed. So this might be gone now?

Fixed this: the mouseover/mousepress highlight for the button is now much clearer, and the globe won't turn if you click the mouse on the button itself.

These are done!

Hmm, you mean if the player can see the globe behind the Laws/Media window, they should be able to click out of the window by clicking the globe? That might be possible - unfortunately my UI/window code is a bit hacky so it might be tricky.

Just fixed this, thanks  - they were a bit messy.

Thanks for taking note of that - I think my original thinking was "You should automatically lose the inefficiency because even if you ignore the problem you still get the bonus from just having the Task Efficiency tech" - but it seems odd, so I've taken it off the final option.

Done!

I was putting this off, but you're right, it really does make more sense for your company to immediately become the leading shareholder. Fixed!

Fixed!

This has now been fixed. (Sadly.)

This issue is now fixed: as with, like, every game ever, Spinnortality now checks to see if you're overwriting an existing save game.

Yes, all the saves are represented by one file. It's because when I started this project I still wasn't totally up to speed with Unity; I'd do things differently for a future project.

Ha! XD Wow. That is not supposed to happen.

Very good point! I'll try to come up with a better way to explain that to users. I guess I want "Shares" and "Share power / Share percentage" or something? Or maybe "Stocks" and "Percentage owned"?