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Incanta Games

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A member registered Dec 16, 2020 · View creator page →

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Nice game Arrow! Love the models, spray animation, and the unique user interface.

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Cute game! Simple, easy, mindlessly addictive. Nice work! Could end up as a nice little mobile game to pass time with a bit more complicated stuff, but the framework is definitely there to build on.

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This is easily one of the most wholesome jam games I've played in awhile. Don't tell others I said this, but in these 3-5 days, you've achieved what most people don't get to in a full 7 day jam. Dialogue, inventory, a shop, player progression, pets, and hints at some story/lore! Quite a bit to throw together, really nice work! You should be proud of yourself.

My only suggestion for next time would be to throw in some sort of "end game" or "end state"; this is where the player feels like they've finished the game. In this case, you could have had some dialogue at the beginning of the game, perhaps the player is reading a letter, saying something along the lines of "You need to earn 200g to save the farm, better get planting! See the shop keeper to pay the loan." And whenever they select that option you could show a "The End, you did it!" screen, etc.

Looking forward to your next title!

What a great, interesting game! I realized liked the game mechanic here. Loved the music, SFX, VFX, menu, etc. Probably too easy for me to spend too much time in this game. Nice one!

Neat little technical demo! I think upgrading this from a tech demo to a game would be adding a lose state or a "win more" state; it's merely an interactive "click to the end" thing now. But that's not a bad thing! The ambience of the game is great with the background music! I liked the art style and all the mechanical things you've added in the game. If you added more levels, and added puzzle mechanics, then you're on your way to a great puzzle game. Great work!

Nice game! Liked the movement, loved the music, sound effects were all satisfying! [Now nitpicking on smaller things since the game is pretty good] It seemed a little generic as far as the theme goes, but 🤷. Would have liked a checkpoint system, even if it was just at the last coin collection so I didn't need to start all over when caught; this is as simple as instead of resetting the level after the caught timer, you just move the character to the last coin position, which you could set on coin collection.

Small bug I'm guessing you're aware of: I can recollect skulls if I die so I could have as many skulls as I want haha. Not super trivial to implement as you'd have to keep track of which skulls were collected rather than just how many, and then destroy the skull on level restart if it was already collected. Not that much more difficult though than your persistent skull counter.

Nice quality game, thanks!

Fun bug: I died and it shows me the "you survived", but the cycles keep counting, so I can get a high score without doing anything haha.

I understand you were just trying to get the game out the door, so no biggies, but that "restart" button after death would be a huge QOL thing.

The principle of the game is neat, but is definitely a coop game or a single player hardcore game. Not a bad thing; definitely an interesting mechanic that you don't see very often to have the complex gameplay.

Neat game! Nice job.

Like @ddrosler said, I didn't really understand what was going on until the third level or so. I just pushed things until it worked. It would have been nice to have a simple walk through level at first with associated text for me to understand the whole sun/moon angle thing. I got stuck on level 4 but after others helping me put me in the right mind set I was able to do 5 and 6. Really liked the concept! Music would have been a touch nicer. Great game, thanks!

Nice game! I love the name and the concept of how you fit it into the theme! The memory stickers were a nice, meaningful collectible that helped the progression of the story. I had some difficulty with some wall jumps here and there, but just minor polish really. Really liked the music. Really nice game!

Nice first game! Pretty much agree with everything @jpfuzzerton said. Especially shadows and sound effects would have helped me know when I did/didn't collect/get hit. It would have been great if it started off slower and simpler than it does (i.e. just my team at first with 1 or 2 bullets so I could understand it better). Looking forward to more games from you!

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The game is in the browser or download on the itch.io page: https://earlvanbergen.itch.io/moonorsun1

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The game is in the browser or download on the itch.io page: https://earlvanbergen.itch.io/moonorsun1

Nice game! I would have been interesting if it was required to use the crafting table, especially early on so you can know there are other things to help you out. Since it wasn't required, I didn't visit until more than halfway through the game and didn't really bother with the Quality of Life stuff it provided. I also wasn't really sure what some of the items did in the crafting table, so it would have been nice to have a name and/or description for each item. I think requiring the player to use the crafting table instead of "just keep upgrading your pickaxe" would have made the game feel more dynamic and less grindy. The game is cool, don't get me wrong, but I kind of got tired of doing the same "find ore, extract ore, smelt ore, upgrade pick axe, repeat until you get the sun orbs". Audio was great! Didn't get tired of it. Happy that you added a end state! Nicely done.

There's definitely the beginnings of a game here! I definitely wanted to be able to read the rules of the game after I started; it's hard to consume a wall of text before I've seen the cards. I did read it, but I guess I got confused pretty quickly about how to be strategic, what certain things meant, etc. Just adding a button to display the rules/instructions would have helped a bit I think. Would have loved some game audio, even if it was mediocre. Gameplay was solid, and the animations of the computer's turn was nice. Good submission!

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It's awesome you want to dabble with it! Unfortunately we cannot open source it or make it available for mods as many of the assets were prepurchased and the license they were purchased under do not allow making them available publicly.

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Ah okay. Well if you would still like to play through the whole game anyway, I pushed Build 08 which fixes the arrow keys and the small level leak that allows you to fall underneath the museum in the hub level 😅Unfortunately, the camera is a much larger fix and requires more time.  I've personally found it playable but your mileage may vary 🤷Thanks again for the feedback, and hope you enjoy the game!

Do note that this build is post-game jam and really shouldn't be used for rating, but I wanted to let you atleast enjoy the game with your preferred movement method 🙂

Ya, unfortunately we didn't have the time to fix the camera. The default behavior is to have a collider on the camera, causing it to get closer to the player as it bumps into objects. This logic is in there to prevent the camera from going on the other side of the wall. If we get time, we might update it so that the camera no longer collides with things, but add a dithering effect so you can see through whatever objects are in front of the camera. Unfortunately, we didn't design much of the level past where the player could traverse, so it may also give view of some of the janky exteriors  😅


Ah, I see what you mean. We never actually tried the arrow keys 😬We'll fix it so the arrow keys behave exactly like WASD currently behaves. Just curious, are you left handed?

Thanks for the feedback! If you have a chance to try the updated build to see if movement improved that'd be awesome. If not, could you elaborate on the issues you had with movement? We really appreciate the time you took to play the game and give a thorough review!

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Thanks for the feedback; we really appreciate you taking the time to play the game.

Could you elaborate on what was confusing about the movement and camera mechanics? Or how it could be improved? We used the default third person mechanics built into Unreal, and we're just not sure exactly where we can improve.

It would be great if you could try the Build 07 release and see if the movement is better; the camera was unchanged though. You can skip the intro with the E key (just wasn't presented to the user) or the left button on the gamepad (X on an Xbox controller).

Thanks again for the feedback!

Thanks for the feedback; I'm glad you enjoyed the game!

Wow; really appreciate the kind words! I'm super happy you enjoyed it 🙂

Glad you enjoyed it and gave us the benefit of the doubt on the file size 😄! That Unreal default camera movement is something to love 😅

Really enjoyed playing this game. The sound effects and music are on point; they are pronounced, but also hide from being repetitive and annoying. I really liked the visual design of the different seeds, where the shape also explained function. I was able to "win", but I believe I cheated due to a bug where the checkpoint doesn't reset after game over. So I spawned over the turtle and had "two collected"; if the bee isn't the last animal, then I definitely won without getting them all haha.

There were times where it was frustrating where it was partly luck on whether or not I got the seeds needed to move on, but this was an easy thing to get over due to the pleasant, wholesome, and "it's fine, I can play another round" this game gives. Great work yall!

You submitted something! Glad you participated and continuing to push forward. I'm not quite sure what I'm supposed to do in the game though; perhaps it's just due to some bugs. I press A and the beer? falls to the ground; I continue to press A until it gets to 50 and resets. It would be great if your itch page explained a little more. Since it was shipped as a web game, it would be great if there was a landscape resolution as well  since the portrait version is more than can fit on the itch page with the banner on it on a horizontal monitor.

Neat little game! I ran into the broken ending, but no biggie!  I was having issues finding wool because I didn't know it was wool. However, I ended up realizing I could get it from the sheep (at first tried to kill them with the pickaxe, but realized I need to farm them). It was a pretty hands off game in terms of helping the player figure out what to do, but I don't think it was super necessary. At first I didn't enjoy mining as it felt sluggish, but I found myself just ridding the whole area of ore before going to the kiln to refresh "what I needed" haha. Well done!  I definitely see where you were going and had plans for making more of it, so just keep it up!