Are those the Lob Corp. Yin Yang?
iceing11
Creator of
Recent community posts
There are two of them now?!
I could really see this being a greater game with more polish and time. The art is nice and the concept has potential there. One thing about the game is that the sound effects are too loud. Other than that, I would like to see what's up with the both of them in the future! Good work!
And thanks for letting us borrow Yui. Greatly appreciated.
I played the web version, don't know if it was the updated version or not but I did experience the hitbox mismatch that appeared to have been fixed, so that's good news.
Other than that, this is a very charming game. I love the switching of the mechanics due to body swapping but having some indicator of where the screen ends on the danmaku section could be a very nice addition to the game.
Cheers to us, Mizuchi jam developers!
Great concept. The start where the reactor blew up was very funny. I really liked that.
As for the gameplay, some of the patterns are so fast that it's not feasible to dodge them. Utsuho fires constantly so there little room to get in and make use of the graze bonus to shoot her. Having checkpoints after each boss would be nice.
Overall this is a great attempt. Keep up the good work.
At first I was wondering why the controls are in WASD, but then I got my answer. Phenomenal concept of gameplay, although I do wonder if the multiple windows are needed for this mechanic to work as it felt a bit clunky dragging the windows sometimes. The story fits so well and the music is also very nice. Amazing work!
Very unique and creative mechanics! I got the hang of it after a while but I gotta say, the pentagram sound effect is very grating to my ears quite a bit. I would also like to see an actual objective instead of just survival (If there is one i missed it.) The detection was good most of the time, I didn't have a problem with it. Overall, a really nice entry!
I really love the story of this game. Seeing Marisa age both in gameplay and in the dialog is a really nice touch. Sadly, I wasn't able to get all the endings for now since the game crashed but I can't wait to see the other endings once I have the time to replay the game. The only gripe I have about this game is how it takes quite some time to restart after death, although you've mentioned it's because of time constraints. Good work overall, love it!
The Biten sprite is really nice. You've got the Terraria style down pat as well! I've never thought about how a bullet heaven game as a 2D side scroller would be pretty fun. Gotta give extra points for the [BITEN BLAST] as well although it doesn't feel as powerful as the staff. The world gen mechanic doesn't really do anything for the game although I know you were experimenting with enemies that interacting with the terrain which sounds like a cool concept. Overall great work!