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A jam submission

Mokou's Forest DefenseView game page

Play as Mokou and fend off an infinite hoard of rabbits.
Submitted by QuadrupleABattery — 55 minutes, 2 seconds before the deadline
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Mokou's Forest Defense's itch.io page

Results

CriteriaRankScore*Raw Score
Challenge#352.0062.160
Gameplay#382.2282.400
Audio / Music#411.7461.880
Concept#442.5252.720
Visuals#442.4142.600
Overall#452.0062.160
Use of Theme#461.8572.000
Story / Writing#491.1511.240

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
QuadrupleABattery

Streaming Permission

Yes

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Comments

Jam HostSubmitted

The lasers seemed a bit unfair to dodge (especially from offscreen), but it feels like a well-rounded entry overall. I also like the flavoring of health as a pain threshold.

A bit of a mess...

- items numbers don't reset when starting game, and the items... I'm not sure what they do
- It's not clear what's the requirements for shooting Subshot and Spellcard
- Spellcard (or "secondary secondary shot" as you call it) has bullets that get visually stuck when they hit something.
- Rabbits can shoot from offscreen. That wouldn't be bad if the camera could move along with Mokou
- Lasers, they box you in for so damn long, and have no warning. And yes as expected they're instantaneous and rip Mokou's pain tolerance into shreds

Game overall looks like it could be decent if it was more polished.

Deleted post
Submitted

I'm not sure if not reseting score and items is mistake or immortality

Submitted

Interesting concept you've got here. Some of the stages you can play in are pretty unfair as the enemies can shoot you but you can't reach them, and the lasers linger for a bit too long. You're doing great, keep it up!

Submitted

I feel like that's pretty decent for how little Unity experience you had.