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blark

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A member registered Nov 17, 2019 · View creator page →

Creator of

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thanks pal :')

thank you!!

Thank you !

aw, so kind of you, thanks!

so kind! thank you!

thank you!

thank you kindly!

thank you!

so kind! thanks for reading :)

thanks for the kind words ! 

oh wow heck yea! I hope it's still as good haha

Dang! Let me update that to the new one. thanks for the catch!
https://meatheads.carrd.co/

aw thank you! def will!

thanks!!

nope! You can do whatever theme you like~

ah, leftover from the old system, fixing now, thanks for pointing out! for all purposes treat toadies as having 1/2 strength :)

3-4 ideally! 

thanks for kind comment, Michael! 

Hey There! Good question,  written as of now the rules are a bit janky, having had more time to test the game out I am currently rewriting the steps for better understanding. Thanks for your interest! Basically the game is like blackjack, but needs more fine tuning clearly.

ofc! thank you!

Correct, 1-4 is nominal. 

yup! your hunch is right, when it sys 2in6 chance, you should roll a "2" or "1" on a six sided die for the effect to activate !

Ah thank you kindly!

Dark wizard powers corrupted my brain and in a fugue state i wrote these rules. since then ive been punching concrete and chewing nails to correct my ways. please find it in your heart to forgive me

Thank you kindly! I have one piece of advice: renounce the dark arts and lift my friend.

Good point! The distance is more for firing range, but I can see how movement range would be helpful.  Usually in play, when someone wants to move closer I will have them just spend their turn getting as close as they want. Its a bit more free form, so I hope this makes sense! There is also nothing wrong with setting a foot limit for players "i.e. you can run 50 ft during your turn." 

Hi there, thank you for your comment. 

The -4 is deducted from the total result of the d20 you roll when firing your weapon.

I will further link you to the original rules of Violence, which are used for this adventure, and you may find helpful. 

I am glad to be apart of your foray into RPGs! I hope you have fun reading and playing :)

ERIC!!

I will whip Eric into shape!

fuck wizards

you're too kind big man 🙏 

That’s amazing! So encouraging to hear you both had fun :) thanks for playing!

Hi! Thanks for playing the game, I will try to clarify some things as best I can :)

1. Hmm, this would seem correct! As you can use any number of Treasures for an encounter, you can get some pretty wacky bonuses that can make you rather powerful.

2. Ah! This was a poor edit on my part, on page 3 it lists a "Trader" as an encounter, the "Merchant" was meant to be worded the same but this was an oversight. To clarify, treat the Merchant in room 5 as you would a Trader.

3. That would be correct, if the Target Result is lower then Treasures that work as "minus number" would be more useful than "plus number". It was my intention that Treasures could be mixed and matched to offer various +/- to help get to the TR. 


I hope that clarifies some things, and thank you for the notes. This is a game I would like to return to, and  clearly it needs an update! Thank you again for playing,!

Thank you!

you’re welcome and thank you!

hi there! yes unfortunately in its current format it's not the best to print at home. my apologies on that, it's something I will need to do going forward, thank you for reading!

Hi! That’s very kind of you, I hope it fits well within your game! I’m not very online atm, i do plan on returning to twitter before the end of the month tho :) thanks for reading 

Wow this is very cool and so well put together, a great comprehensive review of everything inside. Thanks!! It's funny, looking at it now there are many things I would revise and this vid was a good help in understanding what I should do different in the sequel! 

https://halforc.itch.io/

awesome!! also you’re totally right, i will add a white background version and throw it up soon!