Ooh, thank you for playing!
guimm
Creator of
Recent community posts
Great execution on the mechanic, very polished. There is quite a lot of levels (they didn't feel repetitive or anything, just good content).
I think the jump right before the wall jumps on the level "Dropper" is a bit too tricky, I finished the game and that was by far the level with the most retries.
Thanks for the feedback! But yeah, the only thing to do if you teleport too close to a bullet going your way is to shoot in the direction of that bullet as soon as the game resumes (aka spam left click), because the bullets will cancel each other (which is not the most intuitive strategy really). And the bullet speed is a real dilemma, too fast and they become hard to avoid (and harder to take down), too slow and they become easier to take down but stay on the screen for longer.
Again, thanks for the feedback, I really apreciate it.
I have to say, this is very addictive, loved it! Really like how clean everything looks too. Loved how stage 1-3 had a patch of regular ground that could be used to finish the level with less moves if the player payed attention enough, good design!
But maybe you should make more clear that you can Aim & Shoot clicking anywhere on the UI, and not only on the ball. I know it's written on 'controls', but at least a quick tutorial text on the first level would clear that up for the player.
My course score was my favorite number by the way, 12 :D