total clickbait title. 10/10 would click again ^^
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The hitboxes were a bit hard to find, sometimes you think you can pass between 2 bugs and.. nope.
I didn't also get why you would trigger a game over at a queen for a certain answer, like, both are cute (the answers ^^) but one is wrong...
Need a little fix on the parallax effect :)
very good entry !
I would check your physic states when changing size. typically, if one bloc is on the other when he gets bigger, both will get stuck...
Also to implement is the level validation to be possible by keyboard. As your game plays only by keyboard, having to switch to the mouse to reach every next level is a little downside.
Everything positive is already said, so well done :)
I wish there was an "animation" category to rate your game ! his is totaly awesome ! just like the rest of the art.
I did not really get the point of the 2 buttons on the left but played it 10 minutes anyway
Pretty good result.
Web version is unplayable at this state... Looked at the comments, tried the desktop one, much better.
The look of the visual is very pleasing but I find it harder to get a good appreciation of the distances and the shapes arete (peak) with the cell shade. Especially for a platformer
one of the best out there for sure !
when the "map" and the path beggin to get very large, every run takes a longer time. If you continue development, I suggest maybe a "fastforward" functionnality of speed up the animation ?
Thanks for the feedback !
The keyboard layout was a concern from the beginning but with the 72h challenge, we just developped with our good old QWERTZ keyboard. A solution is already planned but not implemented
thanks ! yes physics object are to be polished and levels plan to have solid borders. The game has no checking at this stage if you're out or not, but you can restart any level with "enter" or "space" (because "R" is already used by the mecanics). It's not showed though
thanks alot ! for the map border, it wasn't really planned that way... We worked so long on the mecanics and graphics that in the end, I only had few hours to do the level design... oupsie.. Glad you had fun !
I fell of the map so many times .... ^^ good concept. I just had a bug
the "red screen of death" after wich you have to alt+f4 your way out. didn't have the strength to start over and try to complete it
amazing game ! finaly a submitted game with quick and responsive controls ! some time the wall jump feels a little weird but overall it's a blast !
great art, great sound. some time a little hard, but in a die and retry that's what you'd expect
would suggest to add another input to "shoot" a ball of light. just so you could play only with keyboard :)