total clickbait title. 10/10 would click again ^^
Gle2n
Creator of
Recent community posts
very good entry !
I would check your physic states when changing size. typically, if one bloc is on the other when he gets bigger, both will get stuck...
Also to implement is the level validation to be possible by keyboard. As your game plays only by keyboard, having to switch to the mouse to reach every next level is a little downside.
Everything positive is already said, so well done :)
Pretty good result.
Web version is unplayable at this state... Looked at the comments, tried the desktop one, much better.
The look of the visual is very pleasing but I find it harder to get a good appreciation of the distances and the shapes arete (peak) with the cell shade. Especially for a platformer
amazing game ! finaly a submitted game with quick and responsive controls ! some time the wall jump feels a little weird but overall it's a blast !
great art, great sound. some time a little hard, but in a die and retry that's what you'd expect
would suggest to add another input to "shoot" a ball of light. just so you could play only with keyboard :)