This is really great! It has just the right mix of difficult controls and rapid game loop that means that learning how to play well is something you can really feel happening. Lots of really clever design touches (Like the coloured glow that lets you know exactly which enemy is going to spawn where), and it just looks and sound great!
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I had a lot of fun with this! It's a very slick tower defence game, and I love the visuals and the music. I enjoyed it more when I made my own level, which turned out to be quite a challenge (Because the enemy spawning is the same for every level, shorter levels tend to be a lot more difficult), and it actually forced me to figure out the best places to put the towers, and when to upgrade them. Like you said in the forums, there's no real balance at the moment, but you can kind of make your own balance, with the level editor.
I liked this a lot! Things I enjoyed:
- The visuals.
- Immediately solving the 'frog door' puzzle as soon as I realised where the samples were from.
- Having the sudden realisation that the music was a cover of The Wizard.
- The description of Gob Island on the sign.
- That skeleton animation at the end!
The latest version is marginally less weird! I fixed the bug where Dot Gobbler would get stuck inside walls, and made the mouse visible so that you can click on the pause button. I also made the power pills actually do something! It's actually a functioning Pac-Man clone now.
Regarding the plot, I wanted to tell it with dialogue between levels, but I ran out of time. In the credits screen you can listen to a clip from Idle Thumbs where they talked about Dot Gobbler, and made up a back story for him; that's basically what I wanted to do with it
Thanks for playing my weird thing!