Nothing else really like this. Pretty and unique. Does what it wants to do well. It gets better once you realize you're just looking for time stamps, and the camera movement is just to get a better look. Cause at first you're not sure if you're gonna have to pixel hunt or what even you're looking for.
I liked this a lot! The presentation is great (I love the interface, and the way that the scene itself changes over time is really nicely handled). The primary mechanics reminded me of games like Mu Cartographer and Mirrormoon EP, which really appeals to me. I do agree with Tihan that it perhaps needs a way of discovering where you should be looking. I did find the last two monsters, but the first eluded me. The last one did scare the bejesus out of me though, so well done on that!
Cool concept! The visuals are quite nice, the whole timelapse thing idea is great, however the execution is a little lacking, as in i have very little information where to find the monsters (i only found one lol). With more direction and hints could be pretty cool! The audio is great, the atmosphere is unnerving! This could easily be a part of a bigger game, with this mechanic used (i.e. Remember Me, Cyberpunk 2077 had a similar feature). Wish you luck in developing this further!
The idea behind this game is completely different to others in the jam. It's an interesting experimental concept that is based around manipulating an environment to discover creatures. There's a sort of temporal aspect to it too, where the environment gradually changes and transforms over time.
The visuals are quite beautiful. It's a simple design but there's something quite poetic about a house slowly becoming consumed by the ocean, and having a reef prop up around it. There's a lot of fun in using the UI to pop back and forth between the states and see that slow, graceful transformation.
The game mechanic of using the UI and time series animation to discover monsters didn't quite work for me. I found myself continually jumping all over the place just trying to find something, with little luck. I think a little more variety and opportunity for the player to explore the visuals may help.
This is a really original and striking idea. It's great to see there's developers out there that bring unusual and creative solutions to jams, and I encourage you to keep doing so - games like this are few and far between!
Wow you don't know how much your comment make feel happy
This is the kind of comment that motivate me to continue and I think I will try to make a post jam version, with more things to find, and with more hints to find it ! I think with more work reflexion it can become fun to play !
Comments
A very unique and unsettling experience. Great presentation! Graphics looked kinda real to me (if it makes any sense for this theme).
Nothing else really like this. Pretty and unique. Does what it wants to do well.
It gets better once you realize you're just looking for time stamps, and the camera movement is just to get a better look. Cause at first you're not sure if you're gonna have to pixel hunt or what even you're looking for.
I liked this a lot! The presentation is great (I love the interface, and the way that the scene itself changes over time is really nicely handled). The primary mechanics reminded me of games like Mu Cartographer and Mirrormoon EP, which really appeals to me. I do agree with Tihan that it perhaps needs a way of discovering where you should be looking. I did find the last two monsters, but the first eluded me. The last one did scare the bejesus out of me though, so well done on that!
Hey thank you!! And I didn't know the games you shared, so thank you too for this !
Cool concept! The visuals are quite nice, the whole timelapse thing idea is great, however the execution is a little lacking, as in i have very little information where to find the monsters (i only found one lol). With more direction and hints could be pretty cool! The audio is great, the atmosphere is unnerving! This could easily be a part of a bigger game, with this mechanic used (i.e. Remember Me, Cyberpunk 2077 had a similar feature). Wish you luck in developing this further!
Thank you !! I think I will try to do make an updated version 😁
The idea behind this game is completely different to others in the jam. It's an interesting experimental concept that is based around manipulating an environment to discover creatures. There's a sort of temporal aspect to it too, where the environment gradually changes and transforms over time.
The visuals are quite beautiful. It's a simple design but there's something quite poetic about a house slowly becoming consumed by the ocean, and having a reef prop up around it. There's a lot of fun in using the UI to pop back and forth between the states and see that slow, graceful transformation.
The game mechanic of using the UI and time series animation to discover monsters didn't quite work for me. I found myself continually jumping all over the place just trying to find something, with little luck. I think a little more variety and opportunity for the player to explore the visuals may help.
This is a really original and striking idea. It's great to see there's developers out there that bring unusual and creative solutions to jams, and I encourage you to keep doing so - games like this are few and far between!
- FSV
Wow you don't know how much your comment make feel happy
This is the kind of comment that motivate me to continue and I think I will try to make a post jam version, with more things to find, and with more hints to find it ! I think with more work reflexion it can become fun to play !
Thank you again for your words