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Oh dear. Well I went back, the added controller support was the perfect fix for the controls.
I didn't notice the eyes of the statue glow for a second when you pick up the crystal there.
The additional boss was nice extra content, although their screen clearing move was hard to discern. It took me a while to figure out why I was even dying.
A little frustration is perfectly acceptable. It can even add to satisfaction of overcoming the challenge, so long as the player is able to tell why they failed, learn from their mistakes, and feel their progression with each attempt.
I'm happy to have played it, and again I can say, I'm super excited to see what you do next. I love your content.
I understand. You were using unity if I'm not mistook. The way the player controlled, it felt like you were using a rigidbody. However if you'd like to get a tighter feel to your game, I'd recommend using a player controller.
It'll take a little more time to figure out how, but you'll have more control over the jump arc, and the player controller doesn't have issues clipping through walls.
You got alot to learn, but for your first released game, it certainly functions. The HUD moving with you was strange, and I feel the background hides the goals, still, with more practice I'm sure you can do better next time!