Really strong entry! Was refreshing to play one that was not based on the underwater theme too! Great work on all fronts, the music and voice acting were top notch. I really liked the video compression look of the Salvation Project broadcasts. Genuinely pretty scary at times too - the short view distance felt authentic to the PS1 era but also lent nicely to the spooks. Nice work!
Pretty solid experience. I enjoy how authentic to PS1 visuals it feels with texture warping and such. Also the SFX, music and Seth's voice lines are top notch, there is no flaw in that aspect imo. It definitely helps to give that feeling of discomfort.
I also agree with farsidevirtual's points about gameplay though, but it's still impressive what have you done guys in such a short timeframe
This was amazing! A really strong narrative and great voice acting, and I loved the design of the house. The music was absolutely perfect for the Salvation Project segments, and I particularly liked the corrupted version heard towards the end of the game. The demon design looked fantastic, and definitely made me jump a couple of times. Had a lot of fun playing this!
This is a fantastic game and one of the highlights of the jam. It seamlessly merges a lot of fun thematic content - televangelism, public access television, and satanic panic - and makes a game that's extremely consistent and well-developed for a jam game. This is an excellent achievement for a jam!
The narrative is really well-executed, integrating some great twists and turns. Whoever wrote this knows how to develop a good scaffold for a story, with escalating tension done well. The voice actor is perfect for the uneasy marriage between a playful and vaguely creepy puppet, without going too far.
The core theme of this game, paranoia, is managed quite well. The game does a good job of intensifying the hysterics of the player character and driving most of the story's action through them, in a way that signals their delusions well so that the ending doesn't feel like a cheap revelation.
The gameplay is pretty standard horror/adventure mechanics - lots of collecting and wandering, and being subjected to pre-scripted horror sequences. I like the idea of light being used, although it was a little disappointing that it didn't factor into the gameplay in any way as a survival/avoidance feature.
Just some thoughts for constructive feedback:
I think I found all of the photo pieces, but I wasn't quite sure whether these factored in any way to the outcome of the game, or whether there were alternative endings. I don't think you have to make it obvious, but if there weren't, there'd be some great potential to subvert the story by having alternative pathways to defy/resist Seth and find another way to repel the (imagined) demons out of the house. Or delve even deeper into madness!
I did a playthrough below:
This game, as I've said, is an absolute highlight and achievement. Particular credit has to go to the voice actor and the team members that collaborated to scaffold the story. Great work on this!
Comments
this is asome
Really strong entry! Was refreshing to play one that was not based on the underwater theme too! Great work on all fronts, the music and voice acting were top notch. I really liked the video compression look of the Salvation Project broadcasts. Genuinely pretty scary at times too - the short view distance felt authentic to the PS1 era but also lent nicely to the spooks. Nice work!
This has been one of my favorites of the entire jam. What a great way to follow the jam rules and make it super effective! Thanks for the good time :)
Full Playthrough No Commentary
Pretty solid experience. I enjoy how authentic to PS1 visuals it feels with texture warping and such. Also the SFX, music and Seth's voice lines are top notch, there is no flaw in that aspect imo. It definitely helps to give that feeling of discomfort.
I also agree with farsidevirtual's points about gameplay though, but it's still impressive what have you done guys in such a short timeframe
This was amazing! A really strong narrative and great voice acting, and I loved the design of the house. The music was absolutely perfect for the Salvation Project segments, and I particularly liked the corrupted version heard towards the end of the game. The demon design looked fantastic, and definitely made me jump a couple of times. Had a lot of fun playing this!
This is a fantastic game and one of the highlights of the jam. It seamlessly merges a lot of fun thematic content - televangelism, public access television, and satanic panic - and makes a game that's extremely consistent and well-developed for a jam game. This is an excellent achievement for a jam!
The narrative is really well-executed, integrating some great twists and turns. Whoever wrote this knows how to develop a good scaffold for a story, with escalating tension done well. The voice actor is perfect for the uneasy marriage between a playful and vaguely creepy puppet, without going too far.
The core theme of this game, paranoia, is managed quite well. The game does a good job of intensifying the hysterics of the player character and driving most of the story's action through them, in a way that signals their delusions well so that the ending doesn't feel like a cheap revelation.
The gameplay is pretty standard horror/adventure mechanics - lots of collecting and wandering, and being subjected to pre-scripted horror sequences. I like the idea of light being used, although it was a little disappointing that it didn't factor into the gameplay in any way as a survival/avoidance feature.
Just some thoughts for constructive feedback:
I did a playthrough below:
This game, as I've said, is an absolute highlight and achievement. Particular credit has to go to the voice actor and the team members that collaborated to scaffold the story. Great work on this!WOW! Thank you for your amazing review!