Thanks a lot for taking a look at the playthrough and sharing your thoughts!
- I think that there are enough twists besides the ogre room - Blood God trial (lift arena) and the ending. But I will probably consider adding something more to that in the post-jam version :)
- Well, I personally don't mind backtracking the way it is here, it feels like classic Quake/Doom maps, and it did not seem to be that dragging, but your suggestion may certainly spice it up a bit. Although, I'm concerned that it is very easy to overtune such segments imo.
Anyway, I appreciate your suggestions, those certainly gave me some food for thought! I am looking forward to make a proper final post-jam version with major improvements on the visuals and some gameplay details, which were not perfect enough.
