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(1 edit)

Thanks a lot for taking a look at the playthrough and sharing your thoughts! 

  • I think that there are enough twists besides the ogre room - Blood God trial (lift arena) and the ending. But I will probably consider adding something more to that in the post-jam version :)
  • Well, I personally don't mind backtracking the way it is here, it feels like classic Quake/Doom maps, and it did not seem to be that dragging, but your suggestion may certainly spice it up a bit. Although, I'm concerned that it is very easy to overtune such segments imo.

Anyway,  I appreciate your suggestions, those certainly gave me some food for thought! I am looking forward to make a proper final post-jam version with major improvements on the visuals and some gameplay details, which were not perfect enough.

(+1)

Yeah, I'm not that experienced with Quake or Doom. Although, I have played the new Doom games and it's true that even in those modern iterations backtracking happens quite often and they do not add anything to the rooms when you backtrack. It is very subjective, so definitely go with what feels the best for you.