Nice idea, really nice use of 3d audio, okay writing in the notes!
The whole encounter sequence however is not that great, i literally kited him for 5-10 minutes, died 2 times, got him stuck in the vent chamber, before i understood that you could just double click on the elevator for it to arrive. And here i was waiting for it to open it's doors automatically.
That was pretty annoying, but other than that - solid stuff!
The encounter definitely needed refining - the elevator will automatically open once the monster is within a certain distance, but there's nothing in the level design to indicate this which I should have realised. With hindsight I'd probably place the elevator at the end of a long corridor and use the monster to trap the player in this section and force them to wait
Comments
Nice idea, really nice use of 3d audio, okay writing in the notes!
The whole encounter sequence however is not that great, i literally kited him for 5-10 minutes, died 2 times, got him stuck in the vent chamber, before i understood that you could just double click on the elevator for it to arrive. And here i was waiting for it to open it's doors automatically.
That was pretty annoying, but other than that - solid stuff!
Thanks for playing!
The encounter definitely needed refining - the elevator will automatically open once the monster is within a certain distance, but there's nothing in the level design to indicate this which I should have realised. With hindsight I'd probably place the elevator at the end of a long corridor and use the monster to trap the player in this section and force them to wait
Thanks again for your feedback :)