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A jam submission

Unholy EyeballsView game page

an ocular nightmare
Submitted by z_bill (@z_bill) — 25 days, 18 hours before the deadline
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Comments

I screamed after looking for a quite place to read.

Very interesting game, it was good!

Submitted (1 edit)

I passed a nice moment. The first scene sets up a good atmosphere for the rest of the experience. My favourite place is for sure the library, giving a strange babel library vibe. Also I love when games lurk into some cosmic horror inspiration. 

The combat system was unusual but for the best, however I think it was lacking a bit of tension. The sidebars UI serving to display actions was great and conveyed some more flavor on top of the experience. Well done, keep it up !

Submitted(+1)

I liked this a lot! The visual style very much feels like your own thing, while also being reminiscent of first-wave PSX games (the way the scale in the apartment is all wonky reminded me of Lara's mansion in Tomb Raider, for example). I also enjoyed the general atmosphere, and the genre-switch in the middle was fun.

Oh, and the guy sliding out of the wall worked as a pretty effective jump-scare! You got me with that one.

(+1)

Okay, this game is a gem. It nails being offbeat and dragging the design of the game into its strange, absurd concept. Everything from the unconventional UI and stacked dialogue to the mix of turn-based RPG and adventure/horror hybrid really makes this unique. 

Where to start? It's very good aesthetically. The polygonal, angular meshes and blocky 3D interiors make it a comfortable fit for the jam. I think the thing I love about it is the colour palette; the commitment to green and gold makes it a visually distinctive game. 

The other thing I love about games like this are unexpected turns. The turn-based part of the game was a surprise, but once I figured it out, it added an additional layer of enjoyment to the game. This isn't a generic corridor horror game by any means. 

Some constructive feedback if you ever continue to develop this game: 

  • The turn-based mechanic actually offers a really decent complete game if you fine-tune it. The persistent collision of the eyeballs means that you could easily harness this into a strategic turn-based game where the aim is to avoid getting boxed in by the enemies. It's a really neat idea. 
  • The idea of a responsive UI that shakes upon proximity to something? Now *that's* an innovative idea for a conventional monster-avoidance horror game that hasn't been tried...

I did a playthrough below: 

Looking at your prior body of work you're a talented developer and don't really need the encouragement, but I hope you keep at it with engrossing, surreal games like this! 

Thanks for submitting this game to the HPS1 Jam! 

Developer(+1)

this is one of the coolest reviews I've gotten in quite some time! Thanks a lot!

The encouragement is always super welcome. But yeah, you're right. I won't be stopping anytime soon, haha!

Submitted(+1)

happy to see another submission with giant eyeballs!

Developer

Eye know right?