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gemgamesofficial

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A member registered 85 days ago · View creator page →

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Thanks!  I plan to do so and I hope that you will like it once it's playable!

Thanks, I'd be happy to give you an update when the game becomes playable!

Thanks for your interest!  I would be happy to let you know when the game is playable and more complete, and if you would like to give any additional feedback or suggestions during its progress that would be great!

No worries!  Not a problem, thanks!

You can't have possibly played my game as you stated in your comment, because my game is "incomplete and unplayable" as I indicated in its description during the voting period of the game jam.  Likewise, I don't know what game mechanics you evaluated because there are no mechanics in my game yet because there is neither any player input nor any sprite movement yet.

What a neat concept!  The jolting graphics got my attention as I was browsing through various entries in the game jam.  Very unique take on incorporating the game jam's visual theme of TV into this game!

I like how you incorporated the game jam's TV theme, very unique!  There was no sound or music, but I guess that is a feature that will probably be added later.  I like the graphics style, and the cracked screen at the end of the bout is a nicely added aesthetic.  Good job creating this!

Nice job creating this game!  I like the explosion and glow effect on the bricks when they get hit especially.  That graphical effect keeps the game interesting!

I didn't download so I won't vote, but I just wanted to comment that  the premise of this game is quite good, where you get transported into a game, similar to the concept in both movies Jumanji and Tron.  Using that concept is a creative approach to including the game jam's visual theme of a TV.  Good job!  Well done taking that creative approach!

Interesting concept for a game!  Unique user interface and theme.  This format has a lot of potential to bring more content to it, or perhaps additional chapters or additional stories.  Nice job!

Great concept!  It is neat to see a sequence-based puzzle game.  I also like the subtle but noticeable semi-transparent plane over the TV screen, that's a nice effect.  If I could make one suggestion, if the user could double-click the icons/cards in order of sequence that the user wants to place them from left to right levers, that would improve the user interface (in my opinion).  Nice game!

A good quality platform puzzle game, except I can't figure out the 1st level!  Really good concept and design.  Controls and user input responsiveness is solid.  Music and sound effects are good quality and well-balanced.  Good job!  Now if I can just figure out how to get past the 1st level...

251 seconds and 13 pumpkins later, I can say that this is a good game!  I like the wireframe graphics style, but most of all the gameplay is solid.  I found that the pumpkins stop appearing after a certain stage of the game, and I'm not sure if that is intentional by design or not.  If I could offer a suggestion, it would be to flesh out the music with a longer sample, to provide more variety in the repeating loop of music.  But the controls and gameplay are rock solid.  Really nice game, great job!

Really nice game!  Really good concept with the flags and teleportation.  The music kept glitching and stuttering as it looped in my browser, but that's probably a fairly minor bug that can be fixed.  I like everything about this game, except for the keyboard layout.  If the user could change the key mappings / keybindings, then that would make the game completely playable in my opinion.  This is one of the best games I played / tested in the entire game jam!  Good job!

That's quite a story!  The game jam's TV theme was seamlessly integrated into the game and seemed like a totally natural component.  This is such a unique mix - an interactive story where the user makes choices at decision points, but also interwoven with playable game interludes.  Very creative and innovative design!  And sacrilegious language aside, the quality of the voice acting was superb also.  It was neat to see how the embedded video game within the story continued to evolve and develop and refine as time went on.  In my opinion, this game and its unique design is a work of digital art!  Well done.

Nice game!  Or, nice game within a game!  I like the retro style and the CRT scanlines effect.  This game has a delightful and subtle sense of humor, like the energy drinks in the fridge and the Q*Bert characters cameo appearance / nod in the retro console's game!  The sound effects and music are placed very well too and fit right in with everything else.  I wasn't sure if there was a way to exit the game within the game and go back to the original view.  Great job!

Effective use of the gamejam's TV theme!  The game itself blended very well into the TV graphic, and it was an integral part of the game, more than just a frame around the graphics.  The music selection fit in perfectly with the game's stages, and it was neither overbearing nor too subtle.  The game mechanics were okay, but maybe could use a bit more fine-tuning in my opinion; maybe they could somehow be a little more responsive to user input than what they currently are.  Good job!

I watched the game's video but didn't play the game itself, so I didn't vote.  But judging by the video, it looks like the game was done very well in its production value and it has a lot of eerie sounds and music!  Looks like it struck just the right balance for an immersive and creepy atmosphere and vibe.

This game totally reminds me of classic arcade game beat-em-ups!  The sound effects and music fit the game perfectly.  I did find the gameplay mechanics just slightly off though, but maybe I just lack skill at this type of game to make progress.  Good job for a solid gamejam entry!

Personally I kind of like the lack of ambient noise such as footsteps, jumping and collecting.  It seems to add something by not being there, if that makes sense.

The mechanics are a huge strength of this game, although I could not figure out how to avoid the approaching enemy successfully.  The precision jumping and responsiveness of the input is excellent.  Did you use a physics engine for this maybe?  Not sure how you did it, but it was done really effectively.  I love also how the faded noise of the approaching enemy builds suspense and almost panic!  The scan lines of the TV's screen give it a unique visual style.  And the background noises / SFX were placed very well also, and they help to create a creepy tense atmosphere.  Good job!

I was totally thinking that too - the black smoke reminding me of the black smoke in the TV series Lost.

The game scrolls quite well.  I like how the smoke "sneaks up" on you and is not immediately obvious.  The sounds are done quite well, and their rich timbre has a positive contrast and balance with the low-key drone-like subdued music.  The music glitches when it loops and is not seamless though - if that could be tweaked and fixed, it would improve the overall user experience of the game.  The top-down view/perspective of the game works really well, and the game seems balanced in terms of its gameplay.  Nice job!

Nice ambience and atmosphere.  I found it awkward to interact with the objects and navigate however, like I was bumping into walls and things unexpectedly.  If this could be tweaked to make it just slightly easier to navigate, then it would make a big difference in the gameplay experience.  The premise of the story is quite interesting and intriguing, with a sense of more mystery to be revealed just around the corner.  Great job with the overall feel of the game and the game's immersive world.

Both the storyline and the incorporation of the gamejam's theme are very impressive!  That's very creative and effective to use the theme of the TV as a security guard's monitor, and even to play the game through it!  The music fits well, and the limited but well-placed sound effects fit in well too.  I like the low-poly style of the graphics also - it somehow adds something to the game's experience that high-poly graphics would omit.  If I can offer a constructive criticism and friendly advice, the gameplay mechanics need some more work and improvement.  I found it difficult to navigate and control the player.  I wasn't sure either how to push the wandering mummy back into the casket, though I tried a number of times.  But other than that, I think you have a really creative and well thought-out game here.  Again, the storyline is really strong and provides the context and premise of the game.  Also, the character dialog "billboard" system is really a neat feature too.  Good job creating this!

I love the game's concept of a turn-based duel!  The upbeat music keeps things lively and keeps the user's interest even if there are (by design) lapses in the duel while thinking strategy.  The music and the nature of the game compliment each other and maintain a balance which keeps the user's attention and focus.  Suggested future enhancements could be animated projectiles when attacks commence.  And I wasn't entirely sure which character I was of the two actually, so possibly a further enhancement could be a visual clue as to who's who in the game.  While I do like the limited color palette, I feel that the graphics could use a bit of an upgrade (but they do convey the meaning of the game adequately).  Amazing that you submitted this project with only 3 minutes and 30 seconds before the gamejam's deadline!  I feel that this game has a lot of potential behind it, and the concept is really solid.  A worthy submission to the gamejam!  Oh yeah, also I experienced in the browser in full screen mode that the sides were clipped off slightly, maybe about 5% to 10% of the screen's width, but this is probably a minor bug to fix.

Thanks for the comment!  Yeah I think the gripper idea has potential; I want to finish it and offer a complete playable game after the gamejam voting period ends.  And I think I will increase the game's resolution from its current ultra-low 320x200 to instead 640x400 to increase the playing field, while also keeping the pixelart pixelated!

Thanks!  Yeah I can see a certain resemblance to Donkey Kong where the runner moves upward to the top level like the robots do, and also  a certain resemblance to Epyx's Jumpman with the colors and Broderbund's Loderunnerwith the ladders.  Originally I was using C++ and SDL3 intending to export to WASM/emscripten for the browser, but then my IDE glitched and I could no longer compile!  So, instead I moved everything to a trusty text editor using pure Javascript and HTML5 without a game engine.  I briefly considered using Phaser3 as a game engine, but I did not have enough time before the gamejam's deadline to learn that unfamiliar engine.  Thanks for the offer to help with the Unity game engine!  I want to keep the game file size small, so for that and other reasons I chose to use something other than a large engine like Unity or Unreal.  Defold is a great compact, multi-platform engine too and even supports console development, but it requires programming in Lua instead of C++ (even though ironically Defold itself is programmed in C++), and I am partial to C++ over Lua, and prefer manual text coding over a visual editor like Defold and Unity offer. ... The screen that the game displays is not actually a single bitmap or a predefined entire screen loaded, but it is actually put together from stamped tiles and placed sprites (I made a couple Javascript functions to paste/stamp the floors and ladders from single icon tiles in either rows or columns).  I intend to go back to using SDL3 and C++ and WebAssembly (WASM/emscripten), but since I already started it in Javascript I might just continue with Javascript/HTML5 for this game to gain experience with Javascript.

Good game mechanic - the animation is a bit chunky, but that could be an intended style.  Overall, everything fits together well: the theme, storyline, game mechanics, visuals and audio.  I can see how its vertical screen format would excel on a mobile device, but even so it works also on a desktop computer's typically widescreen format.  When I first played it, I wasn't sure if the pumpkins were power-ups to be collected or obstacles to be avoided.  I might suggest that any power-ups have a bright-colored aura placed around them, to indicate that they are power-ups (but as far as I know, there are no power-ups in any case).  Solid overall game, good job!

Excellent ambience - the music and graphics both contribute to the creepy and mysterious atmosphere of the game.  This would be a tense game to play late at night with all the lights off.  On the technical side of things, I had problems running it using Firefox browser on Linux (won't launch and gives an error saying that GPL2 is not installed, but it is installed).  But it worked in another browser.  As a slight improvement, I might suggest modifying the UI to allow the user to drag objects within the window to other objects, unless the intent of the design is solely to read/inspect the objects without having the objects directly interact.  And as an extra feature, I might suggest implementing a hint system for the user in case the user doesn't know what to do next, which is not an uncommon scenario in these types of "point and click" interactive games.  In any case, well done especially the creepy/mysterious atmosphere both visually and audibly.

Thanks for the feedback!  I do intend to update it, hopefully soon.

Thanks for checking it out anyway!  I put that caveat ("incomplete and unplayable") in its text description so that viewers know it isn't currently working.  Yeah, I ran out of time before the gamejam's submission deadline.  Currently all it does is create a level from a tile map and it doesn't yet even respond to player controls.  But, I do plan to update it soon.  Thanks for checking it out, the upcoming functional/responsive version should be a vast improvement over its current unplayable version!  I appreciate that you took a look at it.