The mechanics are a huge strength of this game, although I could not figure out how to avoid the approaching enemy successfully. The precision jumping and responsiveness of the input is excellent. Did you use a physics engine for this maybe? Not sure how you did it, but it was done really effectively. I love also how the faded noise of the approaching enemy builds suspense and almost panic! The scan lines of the TV's screen give it a unique visual style. And the background noises / SFX were placed very well also, and they help to create a creepy tense atmosphere. Good job!