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(+1)

The mechanics are a huge strength of this game, although I could not figure out how to avoid the approaching enemy successfully.  The precision jumping and responsiveness of the input is excellent.  Did you use a physics engine for this maybe?  Not sure how you did it, but it was done really effectively.  I love also how the faded noise of the approaching enemy builds suspense and almost panic!  The scan lines of the TV's screen give it a unique visual style.  And the background noises / SFX were placed very well also, and they help to create a creepy tense atmosphere.  Good job!

Glad that you noticed the movement, it's not much scripting actually but I did take time to adjust the movement so that it feels that way. 


About the enemy you can't really avoid him he just instant-kills you. 


Thanks alot