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Thanks!  Yeah I can see a certain resemblance to Donkey Kong where the runner moves upward to the top level like the robots do, and also  a certain resemblance to Epyx's Jumpman with the colors and Broderbund's Loderunnerwith the ladders.  Originally I was using C++ and SDL3 intending to export to WASM/emscripten for the browser, but then my IDE glitched and I could no longer compile!  So, instead I moved everything to a trusty text editor using pure Javascript and HTML5 without a game engine.  I briefly considered using Phaser3 as a game engine, but I did not have enough time before the gamejam's deadline to learn that unfamiliar engine.  Thanks for the offer to help with the Unity game engine!  I want to keep the game file size small, so for that and other reasons I chose to use something other than a large engine like Unity or Unreal.  Defold is a great compact, multi-platform engine too and even supports console development, but it requires programming in Lua instead of C++ (even though ironically Defold itself is programmed in C++), and I am partial to C++ over Lua, and prefer manual text coding over a visual editor like Defold and Unity offer. ... The screen that the game displays is not actually a single bitmap or a predefined entire screen loaded, but it is actually put together from stamped tiles and placed sprites (I made a couple Javascript functions to paste/stamp the floors and ladders from single icon tiles in either rows or columns).  I intend to go back to using SDL3 and C++ and WebAssembly (WASM/emscripten), but since I already started it in Javascript I might just continue with Javascript/HTML5 for this game to gain experience with Javascript.