Oh ok I didn't catch that aspect about the paths...sorry about that! That makes much more sense and is a cool way to implement the theme!
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Well done overall! Visuals are awesome, and the concept was great as well.
One thing you can add to this game are finding weapons along the way, or crossroads where you have to choose which path to take.
The graphics and audio were great, and the concept is funny!
I didn't really get how it related to the theme. Also, I would recommend using the mouse to aim and shoot instead of the arrow keys, as that makes it easier to play.
Other than that, great stuff!
Was very fun and relevant to the theme. Visuals and sound were great. Overall I had a lot of fun playing this game.
As feedback, I would suggest making the opponent more active, especially in the beginning, and also put elements in the game where you would sabotage your opponent by somehow draining money from him (ex: food inspectors, fake complaints, etc.).
Great work man!
Really enjoyed playing this, it was really puzzling and tough to find your way around, which tied really well with the theme. The light effect was nice and the visuals were alright.
I would suggest: make the background change with each room to indicate that you're in a different room, and make the character slide less (i.e. increase the "friction"), as it makes the platforming a bit difficult.
Nice job man!
The art, animations, and sound were great. It controlled really well and the game elements were nice.
I felt that I couldn't find the connection to the theme, it wasn't evident in the game play.
I would suggest making the camera a bit more zoomed out, as it is a bit hard to find where to go or where I am.
Overall great job man!
Thanks, glad you liked it! If you like this one, be sure to check out Badass Defense Game: Dragon Ball Z Edition (https://gamecoder95.itch.io/badass-defense-game-dragonball-z) because it's practically the same game but with a lot of improvements and more abilities.
Fun game, although I found it really tough to play on a mouse pad XD I liked how the character spins out of control when you hit walls, to reward players who do well and punish those who suck. Like the others said, there are some sketchy collision bugs, but other than that it was fun and challenging. Great stuff!
Very creative game! It captured the theme in such a unique way, and the art was nicely done. The mini story was also great. I can see this becoming an app game, if you keep working on it, maybe you can add other elements like bigger maps, path construction, "frozen" tiles, and other obstacles. Great work!
This was really fun! Very challenging and engaging, my kind of game! The graphics and sound were awesome as well. Great stuff! I'm down to try out more levels if you continue to make them.
Unfortunately I didn't enjoy this much because I didn't have a player two with me lol, so I can only give feedback on the visuals and aesthetics. The soundtrack is good, and the graphics and animations as well. The concept of trying to punch the other guy to reduce your own health is great and very original. I would recommend: making the background a bit lighter, and putting content in the "Help" menu (it was empty when I clicked it lol). Great work man!
At first I didn't get what the game was about, but then I kinda got hooked to it XD, quite a funny story! The game gets really fun and funny when you unlock all the power ups and see your health drain. The graphics were really nice as well. It was fun to play but I found that it was not challenging, which could be the point of the game, but it would be nice if there were elements that go against your goal. Maybe like people trying to save you by throwing healing potions at you and you have to click them to make them explode in midair before they reach you. Or something to make your powers less effective, or less time until you heal at later levels in the game (1 minute was good in the beginning, but by the end, I would kill the minions in a few seconds lol). Overall, great stuff man!
Out of all of the games that I played on this jam, I think this one by far best fits the theme - the player literally is trying to get himself killed! The graphics are awesome and the concept is original and great. I agree with the others that it needs to be more challenging and have a greater variety of game play elements, but overall, awesome job!
Awesome improvements, the game is much more fun and a lot more challenging! Now I feel like I could die very quickly if I mess up, which fits the theme very well, and I have the goal to survive as long as possible. Also, I like how even the enemies, which resemble the player, die from shooting as well, which also fits the theme and makes it even for both the player and the enemies.
Great stuff man!
Great visuals, animations, and sound, and it's fun to play. I enjoyed double jumping around to dodge buzz saws and collect the items.
The idea behind the game is great, but I couldn't really find a link to the game jam theme. Like @Kranker Apfel said, it has great potential to be an awesome game if you continue to work on it after the jam is over. Keep it up!
The visuals were amazing, and the controls were smooth. Great job on the blood particle effects!
However, I felt like that there wasn't a clear goal nor was it very challenging. I agree with @Chykary that info about what you have to do upon beginning the game would be beneficial. I would also recommend adding things to make it more challenging, such as flying enemies, and as well something that motivates the player to risk her life to get more blood, like filling up a meter to get extra bonuses.
All in all, great stuff, especially for one week! Keep it up!
Thanks everyone for your feedback! I definitely agree with all of them actually; I should add sounds, power ups, and progress indicator on the game over screen. Unfortunately I ended up rushing the game to make the deadline, but I'll keep all of your suggestions in mind should the time comes that I have the chance to continue working on this game.
Amazing visuals, the particle effects are awesome and the soundtrack is also nice. I liked the way you introduced the power ups one-by-one, that saves the need for having to read "help" guides.
The only things I would recommend is an indicator to the players progress (example: x/y levels completed).
marcciosilva Thanks for the review, and glad you liked it!
Yea, haha I was quite inconsistent with the difficulty...I made it so that you can't beat the game without buying the super saiyan forms XD
As for the experimentation, if you answer "No" for the question "Is this your first time playing the game?", you won't get any tutorial text during game play. This way, the game ignores all of the tutorial text. You can try it out if you'd like.
Thanks once again!
PS: yeah, it is called the Shuriken Storm XD
Thank you so much for playing my game and even more for the feedback, highly appreciated!
There were a lot of things that were rushed at the end, which is why I ended up omitting things in the game, but I'm looking forward to working on it more when the judging is over, so I'll keep your suggestions in mind if and when that time comes.
Looking forward to the next game jam! [fyi the bars are logs with spikes on them ;) ]