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(+1)

This was quite fun and enjoyable! I really like how the upgrades are represented visually and not merely as stat changes - like how skeletons get bigger or better armed. At some points it got really hectic with what looked like many explosions (though that could be units being revived as demons?) and overwhelming armies of skeletons and/or demons.

Only issue I found was that at some point I stopped generating money altogether, and neither myself nor the demons ever seemed to be defeated despite taking too much damage - I suspect this was more of a technical issue?

Though that was minor as it came near the end. Overall: great stuff!

(+1)

Thanks! Glad you liked it, even though it's broken and doesn't work as intended. And yes, those explosions are units reviving.
When the jam ends I'll upload fixed and polished build. Would like some feedback! 

(+1)

Sounds great! Looking forward to seeing your progress on this, and do let me know if you'd like a playtester (I'll do my best to help out, no guarantees). Some suggestions for expanding on this further would be:

- Different unit types with their strengths, weaknesses, and counters.

- Building defenses, like turrets.

- Having units revive into demons randomly is good, however it would be cool to be able to revive demon units to fight on your side.

- Lastly: special abilities that deal massive damage to the field and wipes out many demons (does not affect any of the fortresses though).

Check out "Age of War" and its sequel if you want some more inspiration.

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I will contact you if playtester is needed :)

Can't tell for now how much updates this game will have but I consider adding abilities and different unit classes.
And units revive into demons not randomly but always when upgraded enough. Also demons revive into skeletons too.

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Oh OK I didn't catch how they revived exactly, the game got so crazy with revivals at some point that it looked like a Michael Bay movie XD