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(+1)

This was quite fun! The aesthetics and audio are both great, and I like that the rebirth them is integrated as a game mechanic. It's quite interesting as you want to ravage and kill everything as the monster you are, however it's in your best interest to keep at least one human around, so it makes it more challenging to avoid death overall, which was a good twist on this kind of game.

My only complaint is that your character moves a bit too slow for my liking, I feel as though I'm eating lead no matter how I move around the map, especially since the AI has really good aim here. However this is quite minor as there are crates to provide cover, and you have the ability to respawn. It's one of those moments where I'm unsure if there is an issue with the game or if I suck at playing it XD.

Great stuff overall!

(+1)

There's two types of humans you can take over in the game. 

The light guard with a rifle should be able to outrun any of the enemies easily, while the bigger heavy guard with an lmg moves a lot slower because he's just a lot tankier, and has way more DPS with the lmg. 

Honestly though I think I could've made the ai a bit slower, and also get a bigger map so you don't just run into the enemies right after you outrun them.

Anyways thanks for the kind words and the detailed comment.