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FrostWorks

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A member registered Nov 05, 2015 · View creator page →

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Thank you! No adult version, and I put out a big new update to Chapter Two on patreon the other week for alpha testers that pushes the game ever closer to completion! I hope to get smaller builds out in the coming months as I finish the few remaining scenes needed to wrap up the game entirely 

All good! Should be fine. Just wanted to clarify to be sure, haha

Thank you! And I can't believe it either, haha.

Regarding Project Escape--I'd like to hope so down the line! Since as you can see from this VN, the PE characters are near and dear to my heart. I have lots cooking in the background but getting 3d puzzle rooms planned and made is quite a back and forth process. Tons more I'd like to do with the story and take it in surprising ways! 

Nope! Certainly not this one, since it's all-ages, haha.

Just PC for now since I wasn't able to test on mobile!

Thank you!

Thank you! I'll keep doing my best~

Hiya!

It actually is playable from start to finish to the point the credits roll with a teaser for Chapter 3, haha. And that's been the case for a little bit. The stopping point is there. I'm just adding all the last events I had made since Chapter 3 takes place after a brief time skip, so all the current optional stuff I have for Chapter 2 and character events/arcs wouldn't fit after.

This was the issue I ran into with Chapter 2 being open-ended compared to Chapter 1 being far more linear admittedly in regards to how you could tackle various events and scenes in how they sort of wove in and out of everything like a bunch of spaghetti outside of the main plotline that is linear meaning if I just took what I had and put it out there tomorrow there'd be a lot of semi finished stops and starts that would be difficult to pick back up again in a new chapter. I kind of had to commit to finishing them first before I can consider the full release.

Rest assured I've learned a lot in how NOT to structure something in the future and Chapter 3 will be a lot more linear, split into more parts that I can hopefully release more quickly--and in between Chapter 2 and 3 I want to have a small bonus quest that can come out even quicker too as its own contained story.

Thank you for all your support! I'll keep plugging away--and hopefully reach the finish line.

Hiya! Nope not abandoned! Still working slowly but surely haha.

Hiya,

There’s currently no plans for an android port!

Hopefully one day you'll be pleasantly surprised when you view the tab, haha. Thank you for your continued support and patience!

Thank you! I'm staying as well as I can be, haha. Hope everything is good for you, too!

Sorry your post got filtered and didn't show up immediately. Had to find it under like 5 layers of menu.

Here's hoping, haha.

Gotcha, haha~ Marine never magically grows legs at least, but finds other ways to get her man when she can.

Hiya, thank you!

The Marine in Chapter Two compared to the bonus story canon is admittedly a little different with how things might unfold, but I hope you'll enjoy her story in the game all the same~

Hiya! Thank you so much for your kind words and support. <3

I'll continue to push on and try to ensure Chapter Two is the best it can be for everyone who has waited so patiently for me, 'cuz gosh has it been a ride and a half to get here, haha.

Thank you~ Same to you as well!

Hiya!

Right now the Discord is closed--but I may open it again once Chapter 2 is completed!

Strictly a SFW experience! With this one I wanted to make something a slightly wider audience could enjoy as a change of pace from my usual stuff, haha.

Hiya! I'm doing well, thank you! Hope all is well on your end, too!

And I suppose that does tend to lead to some nice sales on Steam, haha, so it could be fun!

Chapter Two is my primary focus but I have experimented with other styles of games in the past with demos you can find on my itch.io page! I'd love to explore a wide range of stories in the future!

Hiya,

Nothing is currently planned, as getting the PC version out is my main focus right now but I can explore options after!

Thank you, haha. I'll do my best to make sure the full thing delivers what everyone is hoping for out of it!

Hiya, 

It is still being worked on, yup! Just been a little bit of a struggle sometimes, haha. I appreciate everyone’s continued patience and support as I hopefully begin to tackle some of the final events. It means a lot to me that this is something people seem to be anticipating a lot so I really want to make sure I do it right!

Merry Christmas~ May you have a nice, chill festive time and here's to a fun new year!

Hiya!

Ultimately it depends if I can put as much content as I need to in subsequent games based on sales of Chapter Two and how well that does, or if I need to downsize, but most likely four chapters, with Chapter Three being a major branching point at a certain part, with Chapter Four being a culmination of everything.

My best guess is that some usage of AI might be more subtle and not as obvious at a glance compared to say, visual assets. Like writing, coding assistance, music, etc. Additionally, the tag from selecting things in the dashboard is invisible, and split into several categories alongside the all-encapsulating AI generated tag.

For example, the game you commented on has AI generated code as you can see it appear here high up on the list: https://itch.io/games/tag-ai-generated-code

Hiya,

I posted another demo in recent years here: https://frostworks.itch.io/quest-failed-chapter-two-christmas-demo

That showcases some newer scenarios in case people want to check more stuff out!

Hiya! Nothing public right now but I'll potentially reopen the Discord when Chapter Two releases.

Happy Spooky season to you, too!

Hiya,

Not very likely save for maybe an after story kind of thing but that'd happen wayyyy down the line, haha. No time for characters to get pregnant in a time of war!

Hiya!

This section of the forums is for questions and support for itch.io as a site as a whole, rather than individual projects, which is why No Time To Play was trying to figure out exactly what project you may have meant. (Since a search for 'optimizer' brings up a large amount of unrelated projects in the search)

https://anagan79.itch.io/quest-games-optimizer/devlog/626193/report-bugs-or-have...

This development log for the project you mentioned seems to be the place where the developer is fielding questions and answering them if you wished to communicate with the dev directly on any issues you may have had!

Hiya there!

At the current moment in time it's just Patreon, since I didn't want to spread myself too thin across multiple platforms. But if there was enough interest I could potentially explore it!

That said, it's my hope that the full completed game will be available for purchase on here soon enough so you wouldn't have to worry about going for alpha builds and such.

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Heya, 

https://gamemaker.io/en/get

As per their licensing page and FAQ:

"If you want to make money from your game, you need to buy a Commercial License for $99.99 . 

If you want to export to Console you need the Enterprise subscription.

Other than that, everything else is free and unlimited!"

So as long as you're not making money in any way you'd be fine. I assume this also falls under taking donations for a game, so you'd have to be careful about that. You can also see that exporting to web or desktop is on the free tier alongside their GX thing. So you'd be safe on that front!

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Type %appdata% into your start menu bar and then hit enter and it should load up the appdata folder, where you'll find the RenPy one with all the saves to delete. You might need to delete the ones saved locally alongside the actual game files too, since I believe they copy over.

Alternatively, provided they haven't modified anything of the RenPy engine too much, you're also able to delete saves in-game by hovering your mouse over them and pressing the 'Delete' key. (The one above the arrow keys, alongside Insert, Home, etc.)

I understand! And you're always welcome to ask for an update whenever you want if you feel it's been too long to put your mind at ease, haha. Since I won't be going anywhere, and intend to see things through to the end even if it's been a heck of a journey.

Heya! I appreciate the kind words, thank you~ I hope the final game will be just as good as Chapter One for people--if not a giant evolution forward, with plenty of fun twists and turns along the way with the story, which I've put a huge focus on this time around!

Hiya there! Apologies--no solid estimate on things just yet as I've been struggling a fair bit. But I'll keep pushing forward with things and apoologise that I can't give anything more concrete as I want to avoid it blowing up in my face as it's done in the past, haha. ;~;

Hiya,

https://itch.io/my-purchases/bundles

This should list all the bundles you've bought!

Hiya,

Feel free to do so!