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FrostWorks

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A member registered Nov 05, 2015 · View creator page →

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Getting them daily here, too. I suppose right now the best we can do is report them and purge their messages. Though I wonder how viable it'd be to get some kind of captcha up for comments? At least for new accounts as a precaution.

Heya!

Unfortunately I'd be unsure as to what itch.io might accept beyond PayPal and Stripe--since the payment processing isn't managed directly by me. You would have to contact support and see what they might be able to do.

A quick google search reveals you could potentially transfer paysafe funds to a paypal account if that helps though!
https://www.paysafecard.com/en-gb/lp-products/pay-with-paysafecard-via-paypal/

Something will more than likely be released to the public at the end of the year!

It won't be the full thing, and may be more of an early access deal--but will still have lots of content. I'm still mulling over whether this is a good way to go, or to just wait for the full thing a little bit further down the line. I'm not completely sure yet!

Ahh, thank you so much for your kind words! It was a lot of fun to put together, and I feel lucky to have had the chance to work with so many talented voice actresses throughout Quest Failed's development! Be sure to keep an eye on Chapter Two when it releases, for you'll get far more scenes with that sultry lamia~

Heya!

Right now I have no further plans to update this prototype unfortunately, due to other commitments taking up all of my time. But if I ever make a full game out of this concept I'll be sure to try and accommodate multiple control schemes!

Regarding the performance--I apologise for that. I'm not completely sure what might be the cause! It does run on RPG Maker MV compared to VX Ace if that makes a difference, along with utilising full size .png backgrounds in place of tilesets, which might cause a hit on modest machines. Optimisation would be my top priority for a future release though!

Fourthing this request! For the longest time the fact people could even leave comments under ratings alluded me, haha. Bringing it to the forefront a little more would be pretty cool--and might incentivize users to vote and review more if they know it'll be seen.

It's a slow, steady grind as I chip away at the giant script!

Still unsure of when things may be fully finished, but I'm getting there!

Hi hi!

No major updates on things to announce so far, sadly, but it's been a steady grind!

I advise you to keep an eye on my twitter for future updates--since the comments section is admittedly a little scattered here, and you'll be able to get up-to-date information on if I announce anything major relating to the game!

Hiya there!

I'm so happy to hear you enjoyed Chapter One! Thank you so much for your kind words~

I spent a lot of time agonising over the characters and dialogue to try and make them stand out in their own unique ways, so I'm really happy to hear you were able to connect with them. I find it makes the h-scenes all the more rewarding when they're with a character you care about, after all~

The Valentines Day events are very time-consuming and expensive to make admittedly--but once I've finished Chapter Two I'm sure I'll have time again for cute events like that in the future with fan participation again!

And I totally understand, haha--lots of people expressed the same sadness that they had to break poor Jilly's slimy heart to get the other scenes. Rest assured scenes in Chapter Two will require less heartbreak to find! You'll just have to spend time with your desired girl for her scenes to pop up rather than be mean to the others.

Thanks again--and I really hope you'll enjoy the second game when it comes out!

Hi hi!

If you wish to contact me directly regarding any queries you might have about Quest Failed, you can do so at: unlimitedfrostworks@gmail.com

Thanks!

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Hi hi,

The enthusiasm is always appreciated, though unfortunately at this present moment in time I don't have anything new to share regarding the release. For the most up to date news on Quest Failed I recommend you keep an eye on my Twitter and Patreon feeds since when I have large updates to share on the status of things I'll be sure to update all my regular channels!

And apologies if by chance I ended up not replying to a previous comment, since I may have felt I had no significant news to share at that time. Dx

Hiya, thank you so much for your kind words! I'm really glad to hear you enjoyed the demo! I'm sure Chapter Three will follow the same template, though I might have to dial it back a tiny bit for the sake of faster releases in the future, haha. : P

And yupyup! The full game will have at least 2 CG each for most characters (some get more!) so you'll have a whole lot to look forward to!

Hiya!

No solid plans are laid out for a complete release yet--but I'm forging ahead with the early builds and gradually adding more and more content--so never say never, though I want to avoid getting hopes up just in case things go a bit slower than intended.


Hiya! This demo is the same one it’s always been.

Newer Alpha builds are exclusive to patrons on the alpha testing tier!

Hi hi!

It's hard to say at this particular moment in time--I apologise! But I'll be sure to keep everyone up to date when I believe I'm nearing the finish line; the game just ended up a far bigger undertaking than I imagined, with all of the h-scenes and events present in the game. I really do believe it'll be worth it in the end though! Thanks so much for your support and patience <3

And I haven't played either of those games, though believe I got KARAKARA in a bundle once--so might give it a look when I have some free time!

There'll be a mix of short and long events with characters to help flesh out each of their personalities and backstories, and help to create a more even pacing between the h-scenes, so that it's not non-stop action and burning through all the h-scenes in one go. I really like that I've been able to spend the time to create a larger narrative between them all compared to how rushed and linear Chapter 1 was and consider Chapter 2 a far grander experience because of it!

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Hi hi!

Can you elaborate on what you mean by 'full game release' to avoid any confusion?

When the game is fully completed it'll be put up on itch.io in the range of $15 - $20 depending on what I feel is best at the time.

Yupyup--a lot of it is already well under way and production while Chapter Two is being finished up. Lots of character art and scenes are being sketched and plotted out!

In terms of content it's roughly 4.5 times bigger than Chapter One just counting the volume of h-scenes--and will have a bunch of non-h events too to engage and talk with the characters!

It's been a long, bumpy ride, haha. Time really flies, huh?

While I would have liked to have released Chapter Two sooner if I could have helped it, I've definitely been adding a whole lot of stuff to it while tackling a lot of the obstacles that have come from making a game so big. I certainly hope it provides a long, enjoyable experience for everyone and meets their expectations!

I totally agree that erotic games should still have a big focus on story and not skimp on it, since it makes the intimate moments all the more rewarding and enjoyable when you get to have them with characters who you've slowly become accustomed to over the hours!

Still undecided on the price point, but I have to be careful not to go too high or risk cutting into potential profits. But then I can't go too low either and cheapen the value of all of my hard work. Ahhh, it's a complicated situation, haha.

Thank you for your continued support and I hope to have Chapter Two out in the relatively near future!

Hiya! Thank you for your kind words~

Joining with the first chapter available, Quest Failed: Chapter Two is intended to be a full product for purchase when it's finished and will sell for around $15-20 (I haven't quite decided yet!) Given the amount of money and resources that have went into the game, and the amount of content it will offer, I feel that this is a fair price!

Hihi! Thank you so much for the support~ <3 I'm really happy to hear you enjoyed the first part--and really do hope you'll enjoy the second installment, too!

Hard to say how close I am to a release date with Chapter Two right now--but I intend to make a big public post when I feel I'm nearing the launch!

Glad to hear it, haha~

Thank you for the video! It's much appreciated!

Have no fear! Short of some catastrophic disaster hitting me, I have no intention of up and vanishing on people and will always do my best to keep you in the loop! While admittedly I am a little slow--all of the art assets are already done for Chapter 2. It's just a matter of piecing together the remaining story bits, voice acting and music!

I want to finish the stories for each character just as much as you guys want to see them--if not more so! I have so many neat ideas and fun stuff planned for the future that it'd be a real shame if it all came crashing and burning before I really even had time to get off of the ground.

Potentially three parts, or four--depending on how previous chapters fair, and if I have the funding to continue creating larger scale chapters like Ch. 2! Otherwise I'll have to reevaluate my plan and break things down into smaller chunks to make it sustainable.

Though as it stands, Chapter 3 is going to be broken into two parts so that I'm able to release more content more quickly in the future after the behemoth task of putting out Chapter 2!

Hiya,

Still alive--have no fear! I'm currently working on the gigantic script bit by bit as the days go on. It's a gargantuan task laid out before me, but I think the wait will be more than worth it!

Thank you very much! That really does mean a lot to me~

Hiya there!

Steam is certainly a possibility (and I do have a slot on there waiting to go!) though I may wait until Chapter Two is fully done to release both Chapters as a bundle and try to make the most of the launch period!

Thank you! I'll do my best and hope I don't disappoint!

Hello! I think it would be safer to hazard a guess between those two estimates right now. So anywhere from 1 to 3 months just to be on the safe side. I apologise for how long it's been taking and appreciate your patience, as I'm sure with all this extra time I'll be able to deliver an experience you'll all love!

Heyo,

Not to worry--even just the email address itself tied to the original purchase would be a great help, since I have a big database of past purchases I can refer back to and help sort things out!

Hiya,

Certainly--I'm sure I can figure something out!

If you have the email receipt of your original purchase, please email the details of it to unlimitedfrostworks@gmail.com, including order number and the email you used for your original purchase. I should be able to get you your original download link, or send you a new code to redeem if it proves to be acting up.

Hiya,

I apologise for lack of a solid ETA right now and know it's probably pretty frustrating wait. I really am sorry!

Right now there's still a lot of stuff to finalise and it's been a touch overwhelming--but I've been tackling it a little at a time and things are steadily taking shape! I'm a bit scared to bring up another ETA since they always seem to backfire on me when I'm so sure everything will be ready by a given date. And it's never my intention to get hopes up only to dash them. Dx

Not to worry! Once Chapter Two officially releases it'll be on all the usual channels like before (itch.io, Nutaku, Mangagamer, JastUSA, etc.) so you'll have plenty of venues to choose from when buying it!

Heyo! Unfortunately things are going to take a little longer--so a Christmas release is out of the question. Dx I really apologise! But if by chance you're still hungry for more QF content--I did release a little audio collection this month!

https://frostworks.itch.io/quest-failed-audio-adventures

But otherwise I promise you I'm working day and night to finish Chapter 2 and it's shaping up to be a crazy huge game!

Hiya!

At this present moment there's no official way to play Chapter 2 outside of Patreon, since it's still in rapid development and being able to test the alpha as it evolves each month is more a perk of that specific tier than outright being a means to 'buy' it. Which I know is less than ideal and can understand the enthusiasm for wanting to play the game--but am not sure if there would be a good way to handle one time purchases for the alpha and wouldn't want to mislead people into what they were potentially buying while things are still so heavily in the works.

Hiya!

Thank you so much for your kind words--that really means a lot to me! It was definitely fun to explore and expand on the lore more in the journal stuff since the main story kind of had a need to keep pushing forward without getting too bogged down. And it's really great to hear that people have been digging into that stuff and seeing all the informative and goofy moments I packed away, haha.

Hiya there!

Thank you so much~ <3 That really means a lot to me! I really do like to put a lot of effort into writing out the goofy dialogue and developing the characters in between the h-moments--so I'm glad it paid off!

And no worries. I know not everyone is able to pay for this stuff--so I don't hold a grudge against people who might download it elsewhere. All I ask is that you just help spread the word about the game to all those who you think might enjoy it--which it sounds like you've been doing, so we're all good, haha.

Hopefully I'll have the next part of the game out in the coming months and that everyone'll enjoy it!

Hiya there!

Super glad to hear you've been enjoying your time with the games so far and liked the voice acting! I'll be sure to pass on your kind words to the VAs! Hopefully you'll enjoy the rest of the games to come, too!

Hiya there!

Chapter 2's development is coming along nicely--progress is being made day by day and I'm hoping either for an end of year release or just after. It's been a lot of content to get through, but I think I'm going at a good pace!

The choice system in Chapter 2 is maybe a little less typical than standard VNs--since you get to manage Matt's time each in-game day (assuming it's not an important story day.) So you choose which side quests you take and which characters you visit to develop bonds on a day to day basis--almost Persona-like in a way, where each new social milestone awards you with a h-scene or CG scene with the girl. The main story itself remains a little more linear, but still has some differences depending on choices you've made throughout the other side quests, etc. which will definitely affect things!

And to follow progress outside of Patreon, I would say the best bet is to keep an eye on my twitter where I try my best to update people with bits and pieces as I move forward, along with small little teases here and there!

https://twitter.com/frost_works