Thank you! No adult version, and I put out a big new update to Chapter Two on patreon the other week for alpha testers that pushes the game ever closer to completion! I hope to get smaller builds out in the coming months as I finish the few remaining scenes needed to wrap up the game entirely
FrostWorks
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Thank you! And I can't believe it either, haha.
Regarding Project Escape--I'd like to hope so down the line! Since as you can see from this VN, the PE characters are near and dear to my heart. I have lots cooking in the background but getting 3d puzzle rooms planned and made is quite a back and forth process. Tons more I'd like to do with the story and take it in surprising ways!
Hiya!
It actually is playable from start to finish to the point the credits roll with a teaser for Chapter 3, haha. And that's been the case for a little bit. The stopping point is there. I'm just adding all the last events I had made since Chapter 3 takes place after a brief time skip, so all the current optional stuff I have for Chapter 2 and character events/arcs wouldn't fit after.
This was the issue I ran into with Chapter 2 being open-ended compared to Chapter 1 being far more linear admittedly in regards to how you could tackle various events and scenes in how they sort of wove in and out of everything like a bunch of spaghetti outside of the main plotline that is linear meaning if I just took what I had and put it out there tomorrow there'd be a lot of semi finished stops and starts that would be difficult to pick back up again in a new chapter. I kind of had to commit to finishing them first before I can consider the full release.
Rest assured I've learned a lot in how NOT to structure something in the future and Chapter 3 will be a lot more linear, split into more parts that I can hopefully release more quickly--and in between Chapter 2 and 3 I want to have a small bonus quest that can come out even quicker too as its own contained story.
Thank you for all your support! I'll keep plugging away--and hopefully reach the finish line.
Hiya,
It is still being worked on, yup! Just been a little bit of a struggle sometimes, haha. I appreciate everyone’s continued patience and support as I hopefully begin to tackle some of the final events. It means a lot to me that this is something people seem to be anticipating a lot so I really want to make sure I do it right!
Hiya!
Ultimately it depends if I can put as much content as I need to in subsequent games based on sales of Chapter Two and how well that does, or if I need to downsize, but most likely four chapters, with Chapter Three being a major branching point at a certain part, with Chapter Four being a culmination of everything.
My best guess is that some usage of AI might be more subtle and not as obvious at a glance compared to say, visual assets. Like writing, coding assistance, music, etc. Additionally, the tag from selecting things in the dashboard is invisible, and split into several categories alongside the all-encapsulating AI generated tag.
For example, the game you commented on has AI generated code as you can see it appear here high up on the list: https://itch.io/games/tag-ai-generated-code
Hiya,
I posted another demo in recent years here: https://frostworks.itch.io/quest-failed-chapter-two-christmas-demo
That showcases some newer scenarios in case people want to check more stuff out!
Hiya!
This section of the forums is for questions and support for itch.io as a site as a whole, rather than individual projects, which is why No Time To Play was trying to figure out exactly what project you may have meant. (Since a search for 'optimizer' brings up a large amount of unrelated projects in the search)
https://anagan79.itch.io/quest-games-optimizer/devlog/626193/report-bugs-or-have...
This development log for the project you mentioned seems to be the place where the developer is fielding questions and answering them if you wished to communicate with the dev directly on any issues you may have had!
Hiya there!
At the current moment in time it's just Patreon, since I didn't want to spread myself too thin across multiple platforms. But if there was enough interest I could potentially explore it!
That said, it's my hope that the full completed game will be available for purchase on here soon enough so you wouldn't have to worry about going for alpha builds and such.
Heya,
As per their licensing page and FAQ:
"If you want to make money from your game, you need to buy a Commercial License for $99.99 .
If you want to export to Console you need the Enterprise subscription.
Other than that, everything else is free and unlimited!"
So as long as you're not making money in any way you'd be fine. I assume this also falls under taking donations for a game, so you'd have to be careful about that. You can also see that exporting to web or desktop is on the free tier alongside their GX thing. So you'd be safe on that front!
Type %appdata% into your start menu bar and then hit enter and it should load up the appdata folder, where you'll find the RenPy one with all the saves to delete. You might need to delete the ones saved locally alongside the actual game files too, since I believe they copy over.
Alternatively, provided they haven't modified anything of the RenPy engine too much, you're also able to delete saves in-game by hovering your mouse over them and pressing the 'Delete' key. (The one above the arrow keys, alongside Insert, Home, etc.)






