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Failure Universe

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A member registered Jun 13, 2024 · View creator page →

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Thank you for this excellent feedback. Not all paths are possible due to the orb… This artifact has led us to communicate publicly following the loss of many delivery bears.

Thank you for delivering!

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Thanks for playing. The idea of procedural generation was discussed, but it wasn’t chosen to help players learn the map. Additionally, artifacts and their collisions make map creation super difficult… I’m glad to see that our choices were the right ones. Thanks for delivering 😇 and sorry for the orb.

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We publicly apologize for the Gravity Orb. Too many delivery bears have been lost because of this kind of artifact. A hazard bonus will probably be implemented in a new post-jam version 😬 (with some anti soft-lock features). (Echap key can help you for this gamejam release version)

It reminds me of ‘Sandboxels’ or a similar game, but with magic. It definitely needs more explosions (just kidding, it’s great, haha).

It’s ambitious to have created a ‘sand game’ really impressive.

Spells should have icons visible on the screen. I saw the tooltip a little too late (maybe that’s what ‘rogue-like’ means, haha). Not being able to kill enemies but having to bait them is a good idea.

Well done!

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Rabbits are cute, and they’re just as cute as sceptres, haha… The crafting mechanism is cool, especially when there’s physics involved in the inventory :D The minimap is very useful, it’s a good entry, congratulations.

I commented on the page only so I’ll repeat: That’s a super mini game. It’s really well balanced, and it looks great. I launched it multiple times without noticing :)

I replayed with my team to vote and we are agree that’s a really good game. My first part was more successful than the last, but I enjoyed it just as much. Really good entry.

Sometimes my player gets stuck in the ground or on the walls, which is a bit frustrating… The idea of having temporary powers is cool. The character is strangely charming :D

It’s a good idea and a good concept, but I would have liked more puzzles

The visuals are very pleasing; you can see that they are polished and refined. The enemies are not mobile enough and have too much life, but overall the game plays well. A very nice entry for such a short jam!

That’s a super mini game. It’s really well balanced, and it looks great. I launched it multiple times without noticing :)

There is a chemist among us 🤣 Cool concept, easy to play, well done!

The islands that are spinning are so hard to target :D Your entry looks good, thanks for this game!

Your game is great, that’s a sad experience for a jam to remove the entry like that :/ I hope to see your work again on next jams!

That is (f)art

I like the admosphere with the kelps background, your art is good and the game too! well done!

Challenging game, at first I tried to avoid the rockets (that was not the best option). Great work

I was thinking “oh, waves are hitting hard!” then I touche a rock ahah. This was fun to play! The game is cool, I like the scoreboard interface too!

Really nice arts, that’s so rare to see this kind of art in gamejam. Good job!

Nice atmosphere, I’ll never fish by night again, thanks! I’m agree with AntonioLive, unexpected ending, well done.

The noclip mechanic surprized me, well done, good concept!

Smart theme implementation, that’s a great entry

I like your game. I find the idea incredible, people who don’t know how to swim and who still go to the swimming pool x) It’s crazy, I saved an entire village! Well done!

I didn’t notices you where alone on this project 🤯 Sorry for this somewhat misplaced advice… I hope you will find reinforcements for your next projects because you have good ideas!

The animation is very cute. Well done!

It’s very addictive! I really like the concept of being able to add it underneath.

Really good gameplay and great atmosphere. Well done!

Cool game, a bit difficult to hit the drone but still interesting to play.

The gameplay loop is good, I feel like it’s an endurance game :D I really like the concept to create your raft. Great work!

Congrats! The gameplay and the arts are very neat! The levels are so hard I can’t pass the #4 but you had a very cool game for this jam.

The game lacks a little graphic consistency but it’s cool to be able to customize your character. You integrated this nice mechanic into a fairly short gamejam, well done!

It’s so good to see voxel games for such a short game jam! It’s 100% on theme, well done!

Very fun game with good looking visuals 👌 It’s a bit difficult but it gives challenge. Well done !

You project is awesome 🤯 I love this retro vibe, that’s so great!

The concept works soooo well, all is very well executed, me and my team will spend the rest of the week on it I think 😂

Hello, yeah it’s a bit complex to us to explain… You can type “1” in rhythm to go to the 1st layer (as displayed), “2” for the upper one and so on. For example you can float to the top pressing “4” in rhythm.

A good played note is when the metronom (in the bottom part of the screen) is ticking (left / right).

Thanks you for playing, I hope it’s fun :)

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The art and animation are remarkably smooth. Opossums aren’t really my thing so I’ll do my best to achieve a higher score 😂

I like this spring jump! The concept of falling and then climbing back up is great. Well done!

Great concept! You could enhance it by incorporating moving entities. One unusual aspect is the gravity on the iceberg after it’s hit by the cursor. Well done.

Thank you so much for your encouraging words!